Greater Magic Weapon Change

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Greater Magic Weapon Change?

Keep same on non-self, option of +AB or +damage on self
1
9%
Keep same on non-self, +AB only on self
2
18%
Keep same on non-self, +Damage only on self
0
No votes
+AB or +Damage on self and non-self
3
27%
Just add dispel weapon buff chance on dispel rods
5
45%
 
Total votes: 11
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Rary
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Greater Magic Weapon Change

Post by Rary »

Stays the same as now when casted on a target other than yourself.

If casted on yourself, you get the AB or damage bonus only, not both.

So if you cast on yourself then you could choose either add the +3 damage or +3 AB to the scythe or whatever you have wielded.

Also if dispel rods dispelled weapon enchants, then this wouldn't need changed. Make dispel rods only dispel weapon buffs.

As always don't comment without voting, Torm! :)
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Rafael
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Post by Rafael »

hmm the choice between ab and dmg seems fine to meh.
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Rary
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Post by Rary »

I picked the 'keep the same on targets other than yourself' because it might spark the teamplay alittle better than now.
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Casas
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Post by Casas »

Add only AB, no option for damage. Otherwise I would buy a natural +3 enchanted scythe and choose GMW to add damage.

Don't like dispelling weapon buffs, it gives more power to pure casters, and takes more power away from the already vulnerable multiclassers.
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Rary
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Post by Rary »

Even when it only works from dispel rods?
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Casas
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Post by Casas »

Dispel has a greater chance of effect against non-pure classes. Making it dispel rods only, just prevents pure casters from becoming more powerful, still leaves multiclass in a ditch.
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Lord Mephisto
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Post by Lord Mephisto »

I'll vote for dispelling both from spells and rods.

Casters get dispelled all the time and die horribly when it happen. Weapon buffing characters should expect the same. And it makes the now rather weak pure and classic figthing machines with little need of magical buffs a little stronger compared to those dependant upon buffs. And that sound allright to me.

Making the dispel spells work on weapons would of course make some casters a little stronger. But I think we compare power on casters slightly incorrectly. They are extremely weak when they start running out of decent spells, but what is wrong with being a little powerful as long as you are near top spell power and uses per day? (But that is another debate).

With that said, a change in the dispel system is highly needed for a PvP server. It is rather crude and very unbalanced in D&D since it is not at all meant for PvP. But that is another debate (I might start).
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Rary
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Post by Rary »

Need more than 5 people's input on this I guess.
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Heavy_Metal-2000
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Post by Heavy_Metal-2000 »

i kinda think the dispel rod only thing would be good
like casas said +3 wep with +3 dmg means the +3 from the wep is permanent while weilding it
so if they do this and chose dmg it should be dispellable through rod in my opinion
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Rary
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Post by Rary »

Heavy_Metal-2000 wrote:i kinda think the dispel rod only thing would be good
like casas said +3 wep with +3 dmg means the +3 from the wep is permanent while weilding it
so if they do this and chose dmg it should be dispellable through rod in my opinion
If it has a +3 enchantment, then the +3 damage won't stack with it.
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Casas
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Post by Casas »

Meanwhile GMW is still granting a damage balance issue. Can we make it +AB now please?
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Post by Rary »

Not sure if we could change it to AB or change the dispel rods to normal dispel and keep the spells the same as now.
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Casas
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Post by Casas »

What? The damage is an issue, not whether it can be dispelled or not. Shelling out 2k for a weapon when +5s cost 50k+ is a bit askew.
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Rary
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Post by Rary »

But if you could dispel it, then that person relies on a weapon that does 0 enchantment and 1d6 or 2d6 elemental damage only. Weapon enchantment is made to use weapons like that, but dispel was made to counteract it. However dispel doesn't counter act it right now.
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Casas
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Post by Casas »

If you could dispel it wouldn't correct the damage issue. It would only give more power to mages, and detract power from multiclasses.
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