Greater Magic Weapon Change
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- Rary
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Greater Magic Weapon Change
Stays the same as now when casted on a target other than yourself.
If casted on yourself, you get the AB or damage bonus only, not both.
So if you cast on yourself then you could choose either add the +3 damage or +3 AB to the scythe or whatever you have wielded.
Also if dispel rods dispelled weapon enchants, then this wouldn't need changed. Make dispel rods only dispel weapon buffs.
As always don't comment without voting, Torm!
If casted on yourself, you get the AB or damage bonus only, not both.
So if you cast on yourself then you could choose either add the +3 damage or +3 AB to the scythe or whatever you have wielded.
Also if dispel rods dispelled weapon enchants, then this wouldn't need changed. Make dispel rods only dispel weapon buffs.
As always don't comment without voting, Torm!
Add only AB, no option for damage. Otherwise I would buy a natural +3 enchanted scythe and choose GMW to add damage.
Don't like dispelling weapon buffs, it gives more power to pure casters, and takes more power away from the already vulnerable multiclassers.
Don't like dispelling weapon buffs, it gives more power to pure casters, and takes more power away from the already vulnerable multiclassers.
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- Lord Mephisto
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I'll vote for dispelling both from spells and rods.
Casters get dispelled all the time and die horribly when it happen. Weapon buffing characters should expect the same. And it makes the now rather weak pure and classic figthing machines with little need of magical buffs a little stronger compared to those dependant upon buffs. And that sound allright to me.
Making the dispel spells work on weapons would of course make some casters a little stronger. But I think we compare power on casters slightly incorrectly. They are extremely weak when they start running out of decent spells, but what is wrong with being a little powerful as long as you are near top spell power and uses per day? (But that is another debate).
With that said, a change in the dispel system is highly needed for a PvP server. It is rather crude and very unbalanced in D&D since it is not at all meant for PvP. But that is another debate (I might start).
Casters get dispelled all the time and die horribly when it happen. Weapon buffing characters should expect the same. And it makes the now rather weak pure and classic figthing machines with little need of magical buffs a little stronger compared to those dependant upon buffs. And that sound allright to me.
Making the dispel spells work on weapons would of course make some casters a little stronger. But I think we compare power on casters slightly incorrectly. They are extremely weak when they start running out of decent spells, but what is wrong with being a little powerful as long as you are near top spell power and uses per day? (But that is another debate).
With that said, a change in the dispel system is highly needed for a PvP server. It is rather crude and very unbalanced in D&D since it is not at all meant for PvP. But that is another debate (I might start).
- Heavy_Metal-2000
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i kinda think the dispel rod only thing would be good
like casas said +3 wep with +3 dmg means the +3 from the wep is permanent while weilding it
so if they do this and chose dmg it should be dispellable through rod in my opinion
like casas said +3 wep with +3 dmg means the +3 from the wep is permanent while weilding it
so if they do this and chose dmg it should be dispellable through rod in my opinion
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- Rary
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If it has a +3 enchantment, then the +3 damage won't stack with it.Heavy_Metal-2000 wrote:i kinda think the dispel rod only thing would be good
like casas said +3 wep with +3 dmg means the +3 from the wep is permanent while weilding it
so if they do this and chose dmg it should be dispellable through rod in my opinion