DD Gear
DD Gear
As I've seen on other servers there is DD full plate that has 3/day long range uses. Basically it teleports your DD (in stance or not) to the targeted enemy if they fail the DC. Also if they fail the DC the enemy gets knocked down.
I think make this for level 7+ DDs and have the DC of the long range be either a discipline check or an AC check. The knockdown on the enemy duration 2 rounds + 1/2 DD levels making it a maximum of 7 rounds the target is knocked down.
I think make this for level 7+ DDs and have the DC of the long range be either a discipline check or an AC check. The knockdown on the enemy duration 2 rounds + 1/2 DD levels making it a maximum of 7 rounds the target is knocked down.
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- Binder of Lost Souls
- Posts: 305
- Joined: Tue Feb 06, 2007 3:33 pm
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- Binder of Lost Souls
- Posts: 305
- Joined: Tue Feb 06, 2007 3:33 pm
The difference with Bigbys is that a mage has to cast it on you. You become prone but then all they have are more spells that they have to use up (which are limited).
What you are proposing sounds like the best of both. So what you'd be doing would be giving someone with the melee power to kill things that are prone easily a Bigbys. I'm not saying let's not knock them down if they fail the save, I'm just saying that seven rounds of prone are a lot against a DD. What couldn't they kill that was prone in seven rounds?
Why not make it two or three rounds, period? I'd rather see more uses of this item and less knockdown time.
What you are proposing sounds like the best of both. So what you'd be doing would be giving someone with the melee power to kill things that are prone easily a Bigbys. I'm not saying let's not knock them down if they fail the save, I'm just saying that seven rounds of prone are a lot against a DD. What couldn't they kill that was prone in seven rounds?
Why not make it two or three rounds, period? I'd rather see more uses of this item and less knockdown time.