Shadowdancers

This is where all Eternal War game suggestions should go.

Moderators: Bigby, Xianio

Post Reply
User avatar
isiana
Initiate of War
Posts: 137
Joined: Mon Jul 30, 2007 8:02 pm

Post by isiana »

Someone needs to change the journal then.
User avatar
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561
Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:

Post by Musekaze »

Sera, im no mage specialist but i know my spells...ive completely skipped teh ice dmg and just taken the bludg, which wasnt much because of all her stuff.
Pandemonium--Back in black, baby!

400 BABIES!
User avatar
T3hRedMage
Eternal War's Mortician (PU)
Posts: 912
Joined: Wed Mar 21, 2007 7:59 pm

Post by T3hRedMage »

Well, I'm sure you're monk/cleric was wearing protection from elements and is possible it absorbed around 30 damage and you only took maybe 11 bludg damage or something.
Xianio
Eternal War's Mortician (PU)
Posts: 472
Joined: Mon Jan 22, 2007 3:08 pm

Post by Xianio »

I assure you there is no save for ice storm. Never has, never should be. It's a spell for killing sneaks and it works pretty darn well. Lets not argue however on the forums over something that you could test for in the game for your answer. I mean it's just like the time somebody told me Premo gave them 30 dr that no weapon could break. I told them a +5 weapon could they said "No I know my stuff! blah blah blah" Then I hit him and he died and suddenly he wasn't so sure :)
User avatar
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561
Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:

Post by Musekaze »

dontcha just love how the topic changed from SDs to ice storms?

hmm red, then whats that reflex save on my screen that pops up RIGHT when an ice storm is casted on meh?

ANYWAYS *throws boomerang and thread goes back on topic*
Pandemonium--Back in black, baby!

400 BABIES!
User avatar
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735
Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:

Post by Rary »

Xianio wrote:Why is concentration used as the duration on Summon Shadow? SD"s don't get concentration as a class skill. Secondly, why is Summon Shadow's duration the short one? It's single use while the shadow evade has 3 uses per day. If anything Summon Shadow should have the long duration....and I think making it a bit longer wouldn't hurt :P
Evade requires a higher level.
Shadow is a powerful spell as is so it got a low duration.
isiana wrote:Someone needs to change the journal then.
They should be updated.
Xianio
Eternal War's Mortician (PU)
Posts: 472
Joined: Mon Jan 22, 2007 3:08 pm

Post by Xianio »

I get that it's powerful but Shadow is single use whereas Evade has 3 uses. While I agree it shouldn't last forever I think it should last 2-3 fights rather then 1-2. I mean evade with that setup is going to last pretty much the entire round at level 10.
User avatar
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561
Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:

Post by Musekaze »

you gussy said summon shadow....sure you dont mean shadow daze?
Pandemonium--Back in black, baby!

400 BABIES!
Xianio
Eternal War's Mortician (PU)
Posts: 472
Joined: Mon Jan 22, 2007 3:08 pm

Post by Xianio »

No, I mean summon shadow.
User avatar
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561
Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:

Post by Musekaze »

oh just noticed that change...

but thats like 50% conceal....and with the right stats that a pretty long duration.

heck they are called shadowdancers for a reason
Pandemonium--Back in black, baby!

400 BABIES!
User avatar
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735
Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:

Post by Rary »

Shadow evade was designed to last long. Its the only thing they get and goes in theme with there class. Summon shadow was just an extra addition to make up the loss of there foe. If they need it, then it can be increased, but a longer shadow attack will make them fairly tough.
Daniel
Peon of War
Posts: 66
Joined: Mon Aug 20, 2007 1:28 am

Post by Daniel »

How about:

Shadow Evade:
4: conceal 5% 5/+1 +1ac
5: conceal 10% 5/+1 +2ac
6: conceal 10% 5/+2 +2ac
7: conceal 15% 5/+3 +2ac
8: conceal 20% 5/+4 +3ac
9: conceal 25% 5/+5 +3ac
10: conceal 30% 5/+6 +4ac


Summon Shadow:
No ab- and no fort-
No conceal
no immunity to elements
immune to cits (say the shadows are preventing them from hitting your good spots)
+1pt of Magic dmg (like monk glvoes) per SDlvl (both weps.) (IE 10 dmg at SD 10)


Shadow Daze:
Adds daze to wep like flame wep. dc based on lvl and concentration. at lvl 10 shadow daze adds daze to 2weps if you use 2 weps.

Also make SD lvls count twords rouge for the items.
User avatar
Casas
Adept of Dark Incantations
Posts: 1188
Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas

Post by Casas »

Can't do +6/5, that's epic.

Explain Summon more?
For such a lonely soul, you're having such a nice time.
Protoss119

Post by Protoss119 »

Elaborate on why Shadow Daze should be improved...did I miss something? DC not low/high enough?
Daniel
Peon of War
Posts: 66
Joined: Mon Aug 20, 2007 1:28 am

Post by Daniel »

well for summon shadow. the current really blows. 50% immune to elemental dmg prity much only helps vs dmg shilds and ice storm all other elemental dmg spells are avoided because most every SD has some rouge in them. as for the dmg acid is also easy to prevent and it only does 2d10 thats 20 max and the ammy gives 20 resist. as for the concealment you get that from many other things like shadow evade and some might even have improved invis so thats pritty dead end to. so all you gave the SD buy changeing the summon shadow, is a minus to fort save and ab. thats pritty weeksaus. i chose magic dmg for the SD because its the most non evil or good type of dmg and SD are suposta be the line between good and evil. i lowered the dmg because magic dmg cant be prevented. I dont think that unpreventable dmg for a SD is a bad idea because they have to give up, What im not sure, about lets say 4 or 5d6 sneak attack for it and just to get 2d10 easy resist acid dmg.... week.. as for the immune to crits for the duration of the summon shaddow i put in there because just giveing a little magic dmg would kinda suck. so if you take the fack they dont get extra dmg with sneak attack then they should get a period of time where sneak attack cant dmg them. As for shadow daze i sugest the dc be lowerd and made a wep buff because people where complaning about the dc and how good it is even tho i think it currently sucks. but if you made it a lower dc wep buff the low dc would be compensated for mulipule uses. and as for the +6/5 i sugested that because it would be kind of cool to have at least one class that could resist at least 5 pnts off of a +5 wep.
Post Reply