Cha Paladins
Cha Paladins
Well Serafiel brought this up on the Bards thread so I figured I'd make a suggestion to weaken them.
I believe he stated that he would be able to reach 56 ac and 53 ab. Now that's insane. Of course the buffs are short term but still way to much I say.
What we could do is put a limit on divine shield. The entire reason why cha. paladins are so great is because they're unhittable while still having great AB from there buffs. So I say we remove there AC.
Suggestion: Divine Sheild gives Cha bonus with <12 Paladin levels. Divine sheild gives 3-4 cha. modifier with >=12 Paladin levels.
Reasoning: At level 12 you gain +4 to your ab from divine favor. That's a very big buff. I wouldn't mind +3, it's good but nothing that'll destroy people AND with AC paladins having only 11 levels it'll allow dispels to work nicely. Favoring the paladin slightly but nicely all the same.
Cha paladins have a ton of saves, unresistable damage and great smite ab. Taking away there massive AC unless they mulitclass wouldn't be a bad thing in my mind.
I believe he stated that he would be able to reach 56 ac and 53 ab. Now that's insane. Of course the buffs are short term but still way to much I say.
What we could do is put a limit on divine shield. The entire reason why cha. paladins are so great is because they're unhittable while still having great AB from there buffs. So I say we remove there AC.
Suggestion: Divine Sheild gives Cha bonus with <12 Paladin levels. Divine sheild gives 3-4 cha. modifier with >=12 Paladin levels.
Reasoning: At level 12 you gain +4 to your ab from divine favor. That's a very big buff. I wouldn't mind +3, it's good but nothing that'll destroy people AND with AC paladins having only 11 levels it'll allow dispels to work nicely. Favoring the paladin slightly but nicely all the same.
Cha paladins have a ton of saves, unresistable damage and great smite ab. Taking away there massive AC unless they mulitclass wouldn't be a bad thing in my mind.
- T3hRedMage
- Eternal War's Mortician (PU)
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Same damage? STR pallies hit 34 STR, CHA one's will hit 24 STR if they want maxed CHA.
34 STR with 2h weapon 18 base dmg with 7 divine dmg.
24 STR with 34 CHA will hit 7 (or 10 if they went 2h like the above) base dmg and 12 divine damage. The above also has higher AB and doesn't have to rely on surge as much.
34 STR with 2h weapon 18 base dmg with 7 divine dmg.
24 STR with 34 CHA will hit 7 (or 10 if they went 2h like the above) base dmg and 12 divine damage. The above also has higher AB and doesn't have to rely on surge as much.
For such a lonely soul, you're having such a nice time.
- T3hRedMage
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He said pure CHA pallies.
Yea hybrids could start:
16, 12, 10, 14, 8, 15.
Bump STR up to 18 and CHA up to 18. Then have 30/30 after a long haul of reaching 260k (I'm assuming the GMW nerf is in to make it less useful - so they have to buy a weapon for good damage).
Downsides:
220 HP ( with toughness )
Mostly dodge AC ( sneaks own )
All surge ( shield, might, favor, prayer, hs, sonic )
Has to choose between Conc or Taunt ( if not human then disc only ).
That is what a 'pure' CHA pally is. You wanna talk hybrids, that's another talk.CHA one's will hit 24 STR if they want maxed CHA.
Yea hybrids could start:
16, 12, 10, 14, 8, 15.
Bump STR up to 18 and CHA up to 18. Then have 30/30 after a long haul of reaching 260k (I'm assuming the GMW nerf is in to make it less useful - so they have to buy a weapon for good damage).
Downsides:
220 HP ( with toughness )
Mostly dodge AC ( sneaks own )
All surge ( shield, might, favor, prayer, hs, sonic )
Has to choose between Conc or Taunt ( if not human then disc only ).
For such a lonely soul, you're having such a nice time.
Then he's at 9 STR modifier and still has all the weakness but the skill points.
You don't seem to understand how poorly those kind of paladins are against sneaks. 220 HP vs 10d6 sneaks takes a 12 STR longbow 3 flurries. Just three times on average to take that out.
Paladins didn't use to have a problem against sneaks because of the throwing axe dilemma, but they lost all enchanted one's, lowering their AB to about 29 max (12 DEX). Since sneaks have more then enough patience these days to wait out a one to two minute buff, I deem sneak the winner every time.
Remember the surge plays a huge role in the fight. They have to cast through 1 to 3 rounds of just buffing up. Meanwhile they get hacked at. However, we could add a -Conc on the paladin full plate, all of them.
You don't seem to understand how poorly those kind of paladins are against sneaks. 220 HP vs 10d6 sneaks takes a 12 STR longbow 3 flurries. Just three times on average to take that out.
Paladins didn't use to have a problem against sneaks because of the throwing axe dilemma, but they lost all enchanted one's, lowering their AB to about 29 max (12 DEX). Since sneaks have more then enough patience these days to wait out a one to two minute buff, I deem sneak the winner every time.
Remember the surge plays a huge role in the fight. They have to cast through 1 to 3 rounds of just buffing up. Meanwhile they get hacked at. However, we could add a -Conc on the paladin full plate, all of them.
For such a lonely soul, you're having such a nice time.
- T3hRedMage
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I don't think that will affect too much. Paladins tend to use their buffs before the opponent gets there, not while they're swinging. They typically only use divine might/ shield in the heat of battle.
A pure barb can kill a strength paladin.. I haven't seen a pure barb kill a pure charisma paladin. * One that doesn't try to get 34 charisma.. That's pretty silly since might caps at 10. *
I think nerfing lay on hands for paladins is nice. Make it .5 Pally Level x Charisma Mod. So if they are level 20 with 10 mod, they'll only heal 100 HP.
A pure barb can kill a strength paladin.. I haven't seen a pure barb kill a pure charisma paladin. * One that doesn't try to get 34 charisma.. That's pretty silly since might caps at 10. *
I think nerfing lay on hands for paladins is nice. Make it .5 Pally Level x Charisma Mod. So if they are level 20 with 10 mod, they'll only heal 100 HP.
Last edited by T3hRedMage on Tue Aug 14, 2007 10:15 pm, edited 1 time in total.
When I think pure cha pally I think "pure for our server" therefore over a 10 mod doesn't really make sense to take.
However simply because a str pally can do 6 damage more that doesn't mean that they're better. They still lose out on saves/ac/healing and unblockable damage. Besides, any pure paladin no matter the type is going to lose to a pure barb/fighter without "the surge." A cha. pally simply has more "surges" to offer. I mean ya your ab might not be the highest but you'll still hit people with -5 ab from your max but you have 13ish chances to be nearly unhittable.
P.S. Paladins can still have very high ab while using ranged weapons. I mean grab a +5 sling with +5 mighty and d6 elemental damage. With the cha. damage and favor damage zazing high ab and high damage from a tiny bullet!
However simply because a str pally can do 6 damage more that doesn't mean that they're better. They still lose out on saves/ac/healing and unblockable damage. Besides, any pure paladin no matter the type is going to lose to a pure barb/fighter without "the surge." A cha. pally simply has more "surges" to offer. I mean ya your ab might not be the highest but you'll still hit people with -5 ab from your max but you have 13ish chances to be nearly unhittable.
P.S. Paladins can still have very high ab while using ranged weapons. I mean grab a +5 sling with +5 mighty and d6 elemental damage. With the cha. damage and favor damage zazing high ab and high damage from a tiny bullet!