Scythes?

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T3hRedMage
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Scythes?

Post by T3hRedMage »

Okay, what the ghey? Where are the good scythes people? There are 2d6 +3 elemental greatswords and greatxes and 3 pages worth. We have a page and half of scythes, in which one is level 31 requirement.


C'mon... where muh scythes? Where's muh scccythes? * Tickles underneath chin of some random stray.... frightfully rabid dog. *
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Rafael
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Post by Rafael »

Maybe there are none 2d6 elemental dmg scythes because they are x4 crits? Still some better scythes would be nice.
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T3hRedMage
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Post by T3hRedMage »

Takes another feat and they are 2d4 weapons. Unless you are WM or have some additional damage, a STR barbarian can do just as much on a crit with that 2d6 greataxe as the... 1d6 fire scythe.
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Casas
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Post by Casas »

I submitted some 2d4 elemental scythes.. none were ever implemented.
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Rary
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Re: Scythes?

Post by Rary »

T3hRedMage wrote:Okay, what the ghey? Where are the good scythes people? There are 2d6 +3 elemental greatswords and greatxes and 3 pages worth. We have a page and half of scythes, in which one is level 31 requirement.
Good question. Scythes and halberds need touched up. I forgot to work with them, they haven't been touched since you could gmw a +5 scythe.

The level 31 scythe was a tester weapon. So its going to be gone with I sweep through the shop.

But anyways. I'll get the polearms up to par soon.
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Musekaze
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Post by Musekaze »

scythes are evil! EVIL. NO ONE should be alowed to crit over 1150, much less over 120 on a lv 20 server. OVERPOWERED.

and dont even get me started on how elves are overpowered.....
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T3hRedMage
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Post by T3hRedMage »

1150? ....No? Max would be... 400, pretending you can get 15 pally, 5 WM and 2d6 elemental with 10 charisma mod. =o
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Lord Mephisto
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Post by Lord Mephisto »

Scythes have bad game mechanics for a PvP game.

If the critical ranges of weapons wouldn't stack, then it would be another matter. But a critical multiplyer of x4 doesn't belong in a balanced game. And with a Weapon Master, it simply becomes too much.
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Rary
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Post by Rary »

Scythe don't make much sense, I'd say a crit on a halberd should be the same as a scythe. Both are huge and have slicing power.
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Casas
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Post by Casas »

Yea.. I agree make halberds x4 crit.

1d10 x3 slash/piercing

2d4 x4 slash/piercing

I'd go with the scythe.

Let's match up damage on 1-20 rolls

(Minimum damage rolled)
Scythe: Halberd:
1 2 1
2 2 1
3 2 1
4 2 1
5 2 1
6 2 1
7 2 1
8 2 1
9 2 1
10 2 1
11 2 1
12 2 1
13 2 1
14 2 1
15 2 1
16 2 1
17 2 1
18 8 3
19 8 3
20 8 3
+ ___ ___
58 26 minimum damage.

Max = 232 260 maximum damage.

So the scythe has a much higher minimum damage and moderately lower maximum damage.. but that doesn't mean that much since it's a 2d weapon, it's damage is much closer to it's mean. By graphing it out on a density curve you can see the mean of it's hit's are around 4. While the halberd is a static line with equal chance of hitting any point - high or low.

Throw WM into that mix with it's Ki damage.. sheesh.

Edit:Wow.. what lame use of cin>>ws..
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Rary
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Post by Rary »

Doesn't the scythe have a better crit range as well? So there is the major benefit between the 2.
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Casas
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Post by Casas »

I displayed their total damage range. I had some whitespace formatting but this ghey forum ate it all.

MIN(26, 58 ) Halberd, Scythe.

MAX(232, 260 ) Scythe, Halberd.

Scythe is 2d weapon, so it hits it's mean 4 dmg more, while the halberd is equal chance to hit any of it's 1d10 numbers.
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Rary
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Post by Rary »

Oh, well their fine then.
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Musekaze
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Post by Musekaze »

i meant 150. Look at berger. hes RDD and can hit 170 with a Scythe!
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Rafael
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Post by Rafael »

Because he has high str so he does high dmg.
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