Reducing Mage Power

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How to reduce mage power

Poll ended at Fri Mar 23, 2007 2:26 pm

Lower AC and Remove Detect Gear
3
43%
Lower AC Only
3
43%
Remove Detect Gear Only
0
No votes
Leave as is, ie: Wait for Spells to be changed like normal.
1
14%
 
Total votes: 7
LittleLostThief
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Post by LittleLostThief »

Maybe give mages a real penalty for using expertise. Can you script it to lower the DC of their spells by five if they are in expertise mode?
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Rary
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Post by Rary »

LittleLostThief wrote:Maybe give mages a real penalty for using expertise. Can you script it to lower the DC of their spells by five if they are in expertise mode?
No, expertise is engine code.

Closest thing to it would be to lower their DC's if they have the expertise feat. Whether in expertise or not.
Last edited by Rary on Thu Mar 29, 2007 2:08 pm, edited 1 time in total.
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Casas
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Post by Casas »

Ice Storm. It has no save. Therefore, it suffers no penalty from the -5 DC to spell, even if it could be implemented.

Thought it was implied. :-/
Last edited by Casas on Thu Mar 29, 2007 2:12 pm, edited 1 time in total.
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Rafael
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Post by Rafael »

Well since evasion is gone for anyone who isn't a monk, rouge,sd or gnome (zomg who plays a gnome different then a sneak or mage?) We have the true mage haeven once again... Well ice storm always does dmg unless you are 100% immune to cold dmg..
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Rary
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Post by Rary »

Casas wrote:Ice Storm. It has no save. Therefore, it suffers no penalty from the -5 DC to spell, even if it could be implemented.

Thought it was implied. :-/
Ice storm has a save.
Well since evasion is gone for anyone who isn't a monk, rouge,sd or gnome (zomg who plays a gnome different then a sneak or mage?) We have the true mage haeven once again... Well ice storm always does dmg unless you are 100% immune to cold dmg.
Correct, all evasion stuff is gone now. I also took away alot more AC stuff from the mages yesterday. I can see why they could get so high, they were the only class with +5 armors.

Also I added some items that should help monks take out mages.
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Post by Xianio »

what items would those be? Because your armor while ok definately makes you really weak to icestorms. It doubles the physical damage you take from them. Icestorm also doesn't have a save unless you've given it one just recently.
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Rary
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Post by Rary »

Xianio wrote:what items would those be? Because your armor while ok definately makes you really weak to icestorms. It doubles the physical damage you take from them. Icestorm also doesn't have a save unless you've given it one just recently.
My barb seems to do a save when casted at me.
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Casas
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Post by Casas »

Ice Storm has no save. Zero, nor should it.. doesn't in D&D, but it's unenchanted blud/ice damage.. so not hard to resist, but cannot save.
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LittleLostThief
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Post by LittleLostThief »

I would have sworn I was saving for half damage on ice storm as well.
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Rary
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Post by Rary »

Ok, checked the script, maybe it was me resisting it sometime or even checking for a resist.
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Casas
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Post by Casas »

If you have SR, that will show as resisted.
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Rary
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Post by Rary »

Maybe if it kills you and your a rogue with that special feat it rerolls for half instead of death. Oh well, ya it doesn't have a natural save to it though.
A95

Post by A95 »

Maybe make expertise do +0 AC -0 AB.

I already suggested this before. It would make the feat only be taken for WMs.

I've seen people take expertise for no reason except to gain more ac so it would be a roll a 20 fight.
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Post by Rary »

I can't change expertise. I can only make it illegal to take, remove the feat from taking it, and remove it from WM's auto-pick feats on levelup.

I might be able to make it so any non-warrior type class can't take it at levelup. This would allow a fighter/mage multiclass get it to though.

Remove the feat from the list feats is possible, just WM's would need a download similar to SD's now.

But as said before, I can't modify the expertise code, its in the engine code. This might explain why when you mentioned it before I didn't do anything on it. :)
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Rary
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Post by Rary »

Top ways to reduce mage power:

1. Lower AC, allow getting hit alittle easier.
2. Get rid of their immunity to knockdown, make them get disc.
3. Add +5 weapons
4. Remove some int/chr boost items
5. Prevent premo/stskin from stacking
6. Jail anyone taking expertise if they have 1 lvl of any 2 mage classes.

Now you can pick what is best to balance mages. All of them would weaken mages but what is the best option. Some people say one thing, some say other things. I get stuff with taking in input from everyone which all have different opinions so I have to go with the best thing that I think. Now when you change one area it could effect others, just not your typical lvl 20 sorcerer.
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