Shadowdancers

This is where all Eternal War game suggestions should go.

Moderators: Bigby, Xianio

User avatar
Casas
Adept of Dark Incantations
Posts: 1188
Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas

Post by Casas »

There are no mind immune rods.
For such a lonely soul, you're having such a nice time.
User avatar
AntiChristMofo
Fiendish Subjugator of Demons
Posts: 1045
Joined: Fri Jan 05, 2007 12:46 pm
Location: UK, England, Birmingham

Post by AntiChristMofo »

i think what muse is trying to say is that rary can always put one in for us
Chars: The Mad Axe King / The Dwarven Front Line (DFL) / The Dark King
Image
User avatar
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561
Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:

Post by Musekaze »

is there not a rod of clarity? last time i checked there was
Pandemonium--Back in black, baby!

400 BABIES!
User avatar
Casas
Adept of Dark Incantations
Posts: 1188
Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas

Post by Casas »

Clarity is mind purge. It removes all bad effects. If you're counting on 1 turn mind immunity as a solution to anything, you're a bit off.
For such a lonely soul, you're having such a nice time.
User avatar
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561
Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:

Post by Musekaze »

uhhhhhh, besides, whats teh point of mind purge then? you cant cast or use clarity if your dazed or something.
Pandemonium--Back in black, baby!

400 BABIES!
Protoss119

Post by Protoss119 »

It's meant for another guy, though, thus you can cast it on a guy who is dazed.
User avatar
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561
Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:

Post by Musekaze »

well there IS equipment that gives mind immune, and tehres always will rings.
Pandemonium--Back in black, baby!

400 BABIES!
User avatar
Casas
Adept of Dark Incantations
Posts: 1188
Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas

Post by Casas »

Yes, you can.
For such a lonely soul, you're having such a nice time.
User avatar
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735
Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:

Post by Rary »

Shadow Daze Specifics: 1/day the character may inflict an illusionary daze upon a target. This daze lasts for 5 rounds (30 seconds).

DC of the Shadow Daze is 10 + Dexterity modifier + Shadowdancer level.
So were looking at 32 DC possible max.
Will save negates it.

So from that perspective I don't see that much power at all in it.

A shadowdancer going dex is lacking in serious damage, so I hope he can kill the player in 30 seconds. Remember that shadowdancers don't get sneaks and a level 10 rogue only gets 5d6.

The 32 DC is about norm for most DC's on the game right now. I wouldn't mind lowering the norm for everything to 30 though.

Summon Shadow: Not sure why it was mentioned.

Shadow Evade:

Class Level --- Damage Reduction ------ Concealment --- AC Bonus
___________________________________________________________
--4 ---------------------- 5/ +1 -------------------- 5% ------------ + 1
--6 ---------------------- 5/ +2 ------------------- 10% ----------- + 2
--8 --------------------- 10/ +2 ------------------- 15% ----------- + 3
--10 ------------------- 10/ +3 ------------------- 20% ----------- + 4

As you notice the damage reduction is useless, since the people against you will have better weapons. The concealment is nice, AC bonus is decent, but its considered a dodge bonus.

The rest of the stuff they get, rogues get as well.
I'm thinking a Barb/SD would be nicer to tell ya the truth.
Protoss119

Post by Protoss119 »

Archers will get their butts handed back to them by Shadow Evade. Of course, that's only because their archers.

You don't see any power in a DC of 32?!
User avatar
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735
Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:

Post by Rary »

Not when there is alot of specials and spells out there that get the same DC's. I mean a harper can kill you if you fail a 35 DC. Instantly and area as well. Rogues can hold person trap you with a 30ish DC for alot longer.
User avatar
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561
Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:

Post by Musekaze »

yeah, and theres always will equipment to boost things. i think thats a good idea rary. get some testers
Pandemonium--Back in black, baby!

400 BABIES!
Post Reply