Anti-Corner Sneaking Script

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Drunken
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Post by Drunken »

You misunderstand me. Mighty Does Not Add Attack Bonus From Strength. It adds DAMAGE bonus from strength. Throwing axes already recieve damage from strength. Ergo, mighty on throwing axes DOES NOTHING. It is easy to test.

Fighter level 7, 18 str 12 dex.

Throwing axes: +8/+3 ab, 1-6 + 4 damage.
War Throwing axes (+5 mighty): +8/+3 ab, 1-6 + 4 damage.

No benefit from mighty on throwing axes. None.
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Casas
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Post by Casas »

Yeap. It is kinda pathetic that throwing darts can do over what a bow can.. and it's a d4 weapon. How's someone throw a dart that does +20 dmg.. it's a dart! Doesn't mass ever enter into the equation.
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Post by Xianio »

Samurai used to throw "darts-like" rods which were known to be able to kill as they fit right through neck guards and eye holes....but that's just useless junk I know and I agree, darts shouldn't be better than bows.
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Casas
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Post by Casas »

Surikens and darts should be +AB like Rary has them.. only without 'mighty' cause it does nothing..
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Protoss119

Post by Protoss119 »

Rary wrote:
Protoss119 wrote:Wait. I know this may sound impossible, overpowered, and overall crazy, but what if we completely redid stealth mode? Have it make the stealther invisible and his movement speed decreased for 30 seconds - he's got 30 seconds to do what he has to do and he can only do so 3 times in a given round (Server round, not NWN engine round). You can give all players a detect rod that makes a listen/spot check against all stealthed characters' hide/MS. If one of those checks are beaten, the stealther's invisibility is dispelled and can be seen by the enemy.
Sorry but stealth mode cannot be modified. It can't even be removed.
If it's part of the engine, that would mean it's in a particular 2da file, no? Can you modify that?
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Rary
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Post by Rary »

Protoss119 wrote:
Sorry but stealth mode cannot be modified. It can't even be removed.
If it's part of the engine, that would mean it's in a particular 2da file, no? Can you modify that?
Not stealth. Thats like modifying combat to roll a d30 instead of d20. Its hardcoded. 2da's are more for feats, what skills a class gets and so on.
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Rary
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Post by Rary »

Ya, after researching this. The closest thing to getting an anti-CS script is to use heartbeat scripts and I don't know one server that uses it and doesn't lag fairly bad.

The biggest change from this current server is it doesn't use a single heartbeat script.

I mean I can only do so much for it. Bioware pretty much has to fix it basically. I've done everything from making melee sneaks get better hide over then and lower hide/ms for archers to hopefully keep it under control.
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Rafael
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Post by Rafael »

Bioware wan't fix it sadly the 1.68 patch was the last., the problem is you can efectively cs any nonelf without
hide/ms or having the artifact on.
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T3hRedMage
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Post by T3hRedMage »

Range CS'ers aren't that big of a problem. I don't know what the fuss is.
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Musekaze
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Post by Musekaze »

grabs some axes or darts and your good.

except for the fact that pall'ys cant use any throwing weapons which puts them at a giant disadvatage towards ranged CSers
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Xianio
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Post by Xianio »

Ranged corner sneakers -are- that big of a problem in groups. Nobody has trouble with a corner sneaker 1 on 1, they're easy. People do however have trouble when you're fighting 2-3 people 1 of which is a corner sneaker. They become untouchable as you cannot afford gear to combat them as just like wizards they require very specific gear.

Moreso then that I've been noticing people leaving the server over them. I think I've heard 3-4 different people say something along the lines of "All I'm fighting is sneaking archers! Forget it, I'm out of here." They're not quiting for good but I don't like anything that makes people leave our server feeling like they didn't have fun. Ranged corner sneakers annoy -everyone- and I'd rather we make it harder for them then any other class for no other reason then to see fewer of them.

(That and more often then not I see ranged corner sneakers using run shooting bugs as they fire 1 shot out behind them as they run away directly after coming out of hiding)
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Rary
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Post by Rary »

Thats what I made melee rogues the way there are. They should be able to hide and find any corner sneaking archer fairly well. Other classes can find them fairly well as well. Sneaking archers are at a disadvantage unless their victim doesn't have the items or the right class against them. But this can be for other types of players and not just the archers.

People will complain if 3 mages are against them as well. Only time people won't complain is if they have 3 expertise fighters on them.
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Rafael
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Post by Rafael »

if people have 3 mages against them they will, think of a strategy and beat the mages (perhaps not at an awesome kill/death ratio) but still kill, Ranged csing really IS a serwer purger, I've countless times seen people logging off so from 16 players 5 remained. Also throwing axes/darts or w/e else often isn't enough, not only rouges/sins are csing archers, there are sneak builds that do dmg over a distance, and shielding against it is either hard ( a sneak can grab any dmg type and switch between them) or puting you far behind the other noncsers.
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Musekaze
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Post by Musekaze »

yeah, but giving pally's their throwing weapons back would be a help, even if it was only teh +1s it wouls still be a help. you cant always afford a decent melee and ranged weapon along with bullets and still be able to keep up a good fight, and that goes for any class.
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Rary
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Post by Rary »

Paladins didn't lose all the throwing weapons BTW.

If CSing archers are bad get a melee rogue, they will log off quick. Archers will always CS. The only way to ever fix that is to get rid of all sneaking archers. Totally killing a few builds.
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