Ball Lightning

This is where all Eternal War game suggestions should go.

Moderators: Bigby, Xianio

User avatar
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735
Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:

Ball Lightning

Post by Rary »

How about 2d4, everything else the same that it does now? Its what I changed it to, so next update you'll see it.
User avatar
Casas
Adept of Dark Incantations
Posts: 1188
Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas

Post by Casas »

What's it max dmg then? 14d4? Or 16d4? Or ... 30d4? God forbid..
For such a lonely soul, you're having such a nice time.
User avatar
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735
Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:

Post by Rary »

2d4 per ball, caps at 15. so 30d4 I guess maxes at 120 or 60 with reflex or 0 with evasion. Pretty good for a level 5 spell.
User avatar
Casas
Adept of Dark Incantations
Posts: 1188
Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas

Post by Casas »

Lower the hit die a bit? 25d4? A maximized firebrand does 90 dmg. This spell shouldn't do that much more then it.
For such a lonely soul, you're having such a nice time.
User avatar
Lord Mephisto
Initiate of War
Posts: 140
Joined: Sun May 06, 2007 3:04 pm

Post by Lord Mephisto »

Agh! I just spent 30 minutes writing suggestions for a Ball Lightning spell! And I was logged out from the work computer! :evil:
User avatar
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735
Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:

Post by Rary »

The spell has DR against it that will severly weaken it though.
User avatar
Lord Mephisto
Initiate of War
Posts: 140
Joined: Sun May 06, 2007 3:04 pm

Post by Lord Mephisto »

To repeat what I just spent 30 minutes writing in a clear and orderly fasion:

Please let us not make Ball Lightning like Firebrand with electricity damage. Why not change it into something new? If not, the simplest change might very well be to copy/paste Firebrand and change the damage to electricity. But extremely boring.

Another simple solution would be to change Ball Lightning into a better version of Scintelating Sphere. Easy, but not very exciting. Increase the radius with 25 % and increase the damage to 15d6. Or something like that.

I suggest something else, allthough not so adventerous. At least, a little different. Change the spell into the "Arc of Lightning" spell:

Arc of Lightning
Wizard/Sorcerer level 5
Area of effect: Arc of lightning
Target: 2 enemy creatures
Distance: Long
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: No
Description: This spell conjures an arc of lightning between two random enemies or between the caster and an enemy if there aren't two enemies available within 40 feet. An arc of lightning sparks between the targets and damages all creatures in the path of the line of the arc. The affected creatures take 1d6 electricity damage per caster level (15d6 maximum). Any creature failing their reflex saving throw and taking more than 50 electricity damage is also stunned for 1d2 rounds if they fail a fortitude saving throw.
User avatar
Casas
Adept of Dark Incantations
Posts: 1188
Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas

Post by Casas »

Rubber boots do make it ineffective. So we should leave it with damage comparable to chain or dfb? Let's try it.

It's evocation spell, not conjuration. Second, needs SR save. Third, what? Let's stick to Rary's changes.
For such a lonely soul, you're having such a nice time.
User avatar
T3hRedMage
Eternal War's Mortician (PU)
Posts: 912
Joined: Wed Mar 21, 2007 7:59 pm

Post by T3hRedMage »

Ball of lightning will still be overall, weaker to firebrand. It spreads out like missle storm, so if anyone else is around.. that's it. Reflex on every save, so the chance of someone failing every save is unlikely. 5 DR belt will make a full save on the spell.. what? 20?
User avatar
Casas
Adept of Dark Incantations
Posts: 1188
Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas

Post by Casas »

What will it be vs mantle?
For such a lonely soul, you're having such a nice time.
User avatar
Lord Mephisto
Initiate of War
Posts: 140
Joined: Sun May 06, 2007 3:04 pm

Post by Lord Mephisto »

Casas wrote: It's evocation spell, not conjuration.
So? Does that really matter?
Casas wrote: Second, needs SR save.
Why should absolutely everythign come with Spell Resistance checks? D&D has lots of no SR spells. Should we change a lot of the Conjurations spells existing in the game to have no Spell Resistance then?
Casas wrote: Third, what? Let's stick to Rary's changes.
I thought the point of this forum was to discuss changes, etc. ? And he did put information about this spell in the "Suggestions" part of the forum.

If he isn't interested in our opinions, he can ignore whatever he want.
User avatar
Lord Mephisto
Initiate of War
Posts: 140
Joined: Sun May 06, 2007 3:04 pm

Post by Lord Mephisto »

Casas wrote:What will it be vs mantle?
I'd say it removes all mantles. Permanently. :P

Well, not really...

But something needs to be done about mantles in general.

* Runs away from further hijacking of this thread *
User avatar
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561
Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:

Post by Musekaze »

cant you just remove the save (or make it like 35) so it will always hit, kinda like missile storm. but electric. i think it should be umped enough to not completely make it useless to rubber boots, but not enough to do like 50 dmg each, which would even kill a lv 40 DD with 2k HP.
Pandemonium--Back in black, baby!

400 BABIES!
User avatar
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735
Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:

Post by Rary »

T3hRedMage wrote:Ball of lightning will still be overall, weaker to firebrand. It spreads out like missle storm, so if anyone else is around.. that's it. Reflex on every save, so the chance of someone failing every save is unlikely. 5 DR belt will make a full save on the spell.. what? 20?
It uses same missile script as firebrand and isaac spells, so I'm guessing only 1 save per spell not per ball?

Yes, boots make it useless, but choose the boots weakness spell then if thats the case.
User avatar
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561
Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:

Post by Musekaze »

well i guess your right there.

and yeah save per spell, not per ball would be good i guess. but theres always the downside that they could pass the one save, and nothing happens, or they could fail like 10 of the saves and alot happens.
Pandemonium--Back in black, baby!

400 BABIES!
Post Reply