This forum is for letting us know what the best characters you can make. Or post here if you want info on certain character makes.
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Terpeh
Bewitching Cabal of the Abyss
Posts: 1444 Joined: Thu Nov 02, 2006 3:18 pm
Location: Tormstantinople - Malta
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by Terpeh » Thu May 10, 2007 10:15 am
Rogues?
Proudly messing things up since 1991.
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561 Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
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by Musekaze » Thu May 10, 2007 4:19 pm
no, theyd get easily resisted.
a pally would be fun kuz you cnat block magic dmg.
Pandemonium--Back in black, baby!
400 BABIES!
T3hRedMage
Eternal War's Mortician (PU)
Posts: 912 Joined: Wed Mar 21, 2007 7:59 pm
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by T3hRedMage » Thu May 10, 2007 10:43 pm
Yeah, but nothing special because ' ANY ' other paladin you face will be doing more damage.
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735 Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
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by Rary » Fri May 11, 2007 7:50 am
A whip with onhit dispel?
T3hRedMage
Eternal War's Mortician (PU)
Posts: 912 Joined: Wed Mar 21, 2007 7:59 pm
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by T3hRedMage » Fri May 11, 2007 10:34 am
That would be nifty.
I still say whips should have more elemental damage Rary. Check them all out again and see if you can find one that would do... decent damage.
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735 Joined: Mon Sep 18, 2006 2:01 pm
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by Rary » Fri May 11, 2007 2:12 pm
Ya, was gonna check them and the other throw weapons for extra damage.
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561 Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
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by Musekaze » Fri May 11, 2007 10:14 pm
you could always swt it to like 'Fire dmg: 10 dmg' or something, so w/o fire resist it will always do atleast 10 dmg.
Pandemonium--Back in black, baby!
400 BABIES!
T3hRedMage
Eternal War's Mortician (PU)
Posts: 912 Joined: Wed Mar 21, 2007 7:59 pm
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by T3hRedMage » Sat May 12, 2007 1:19 am
I think constant elemental damage is expensive in toolset.
Drunken
Peon of War
Posts: 43 Joined: Fri Mar 09, 2007 10:25 pm
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by Drunken » Sat May 12, 2007 11:32 am
Yes, +10 fire damage would be extremely expensive, probably to the point where it would have to be the only weapon property and you'd need GMW to make it useful.
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561 Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:
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by Musekaze » Sat May 12, 2007 12:41 pm
turn whips into a noose and we'll jsut hang our enemies.
Pandemonium--Back in black, baby!
400 BABIES!
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735 Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
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by Rary » Sun May 13, 2007 3:40 pm
+10 fire damage = 1d20 fire damage in toolset.
Heavy_Metal-2000
Eternal War's Mortician (PU)
Posts: 273 Joined: Fri Apr 06, 2007 8:16 pm
Location: Canada eh!
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by Heavy_Metal-2000 » Tue Sep 02, 2008 9:56 pm
str bard RDD with whip get some bonus dmg from song tons of str from rdd solid AC and well with some disc items who's gonna resist disarm with that much str/disc goin around
can u say disarm spam....
i wanna c someone other than a monk hurt me with there fists
As The Palaces Burn....
The weak flee in terror.....
The paradox of power and peace will destroy itself.
A95
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by A95 » Tue Sep 02, 2008 10:17 pm
Face it, any PC with a whip can do alot better using any other weapon.