Healing Kits

This forum is for the DM's to post on changes to vote in by the players.

Moderator: Bigby

Idea is Good or Bad?

Good
5
42%
Bad
7
58%
 
Total votes: 12
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Rary
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Healing Kits

Post by Rary »

I wanted to put them but with consquences.

Maybe on use, have it so AC drops by 5, hide/ms by 5, and spell failure at 15% for 24 seconds or 4 rounds.

Obviously this is just a guess, but it will allow healing but at a penalty to all classes.

How to get them is also a thought that is different.

DON'T POST IF YOU DON'T VOTE.

Give ideas on what you think would be balanced or why this is a bad idea.
Last edited by Rary on Mon Mar 26, 2007 12:09 pm, edited 2 times in total.
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Terpeh
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Post by Terpeh »

Reducing AB and AC would also serve nicely as to not constantly use the kits.
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Rary
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Post by Rary »

Torm wrote:Reducing AB and AC would also serve nicely as to not constantly use the kits.
Typo, AC by 5 is actually what I meant.
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Musekaze
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Post by Musekaze »

healing kits are fine, just make it so they have a max heal capacityy of 50-75 HPs. also only one in your inventory at a time so they cant be spammed.
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AntiChristMofo
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Post by AntiChristMofo »

i dont think we should have healing kits

it would just make exp harder to get

it sounds good but i think it its for all the wrong reasons
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Musekaze
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Post by Musekaze »

plus class restirction. any class that gets healing spells isnt allowed to have kits. and if its like 75 HP you can take that out in a round, less if your a mage.
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Rary
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Post by Rary »

Healings I think only do like 20-30 hp's. They would be rare to get anyways or could make them rare.
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Casas
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Post by Casas »

Max of healing kit for clerics would be.. 23 + 10 (WIS) + d20 roll = 53 HP (I doubt anyone would be foolish enough to take skill focus healing) How many kits are we talking about? Purchasable?

I don't really like it.. gives people more of an excuse to run in combat to wait and let team mates respawn and kill so they can heal up.

No.
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AntiChristMofo
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Post by AntiChristMofo »

yer im with casas on this one i dont like this idea at all
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A95

Post by A95 »

I voted no. But I can see it would be ok if you made them cost 10k prides.
Xianio
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Post by Xianio »

I vote no, non-ac classes would take no hit from this and at level 20 you can heal 23+ wis mod + heal kit level worth of hp in about 3 seconds. You do this 5 times real quick (less then the time it takes to buff up as a mage) and you've got 100 hp back..easily.
A95

Post by A95 »

Remember when they gave healing kits to people who killed marc?

That was kinda lame, it hardly helped basicly because you are going to die eventually whether you heal hp or not.
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AntiChristMofo
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Post by AntiChristMofo »

yer thats true but you will be making exp hard to get not easier people are always complaing about server not giving out much of this and that and yet here we are talking about giving healing kits out

is it just me or does that seem crazey lol
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Casas
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Post by Casas »

How many times do you have to post to say, 'No'?
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AntiChristMofo
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Post by AntiChristMofo »

you have a problem with debating?

correct me if im wrong but isnt this the suggestion part of the forums where people can post some crazey ideas while everyone debates about it

all im doing is making a piont and if i want my piont to stand i have to post replies to people who think the opposite to me to make it so my views counter theres so to speak and then rary gets it all the information together to see which party wins

and if you havnt noticed im in the party that is agianst it and im debating against the party who are for it

abit like politics...
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