This is where all Eternal War game suggestions should go.
Moderators: Bigby , Xianio
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735 Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:
Post
by Rary » Tue Feb 06, 2007 9:01 am
Looks like this should be fine in the arena.
What happens when disarmed?
The weapon goes into your inventory unbuff'd.
News on the game will let you know when its allowed.
Casas
Adept of Dark Incantations
Posts: 1188 Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas
Post
by Casas » Tue Feb 06, 2007 10:06 am
Huzzah, good thing my 17 paladin can take it on his next level. Knew there was a reason I didn't level him up till now. ^_^
Death to all the non-disc classes out there! (Rogues, clerics, wizards, druids, ect)
For such a lonely soul, you're having such a nice time.
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561 Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:
Post
by Musekaze » Tue Feb 06, 2007 11:13 am
why would a wiz need to be disarmed? and which pally are you talking about? i know Tup is 20. It was like Neck-n-neck between him and death bringer until i stopped playing wtih him. But boy Casas, that was a fun august. You always put up a good fight. But i miss death in boots. If only he could see how much Death Bringer would pwn his halfling barb now.
and now i have a feat for Spine snapper to take at 15. She cant take imp 2 wep fighting till 18.
Pandemonium--Back in black, baby!
400 BABIES!
Sebastien
Peon of War
Posts: 88 Joined: Sat Oct 07, 2006 9:11 pm
Location: Brisbane, Australia.
Post
by Sebastien » Fri Feb 09, 2007 5:00 pm
Hmmm, I so wish Pox could have disarm now. He got called shot at 18 instead, which absolutely sucks.
You might see me playing on EW with these accounts: Brandon the Brave, Sebastien Astar and Narthan Astar.
If you are new to EW, feel free to ask me questions.
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561 Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:
Post
by Musekaze » Fri Feb 09, 2007 6:13 pm
are you kidding called shot owns. my ftr based AA couldnt really used called shot until 8 as she rolled way to low. now she can slow down running mages and msot sneakers. and those annoying hitters get lowered attack rolls.
Pandemonium--Back in black, baby!
400 BABIES!
AntiChristMofo
Fiendish Subjugator of Demons
Posts: 1045 Joined: Fri Jan 05, 2007 12:46 pm
Location: UK, England, Birmingham
Post
by AntiChristMofo » Sat Feb 10, 2007 4:10 am
ok so if you keep your main weapon in a slot (f7) and you get disarmed just quickly click on the slot theres no big deal bout it
its not like your weapon goes anywhere lol
Chars: The Mad Axe King / The Dwarven Front Line (DFL) / The Dark King
Rafael
Binder of Lost Souls
Posts: 314 Joined: Sat Jan 20, 2007 7:06 pm
Location: Strzelce Opolskie, somwhere in Poland
Post
by Rafael » Sat Feb 10, 2007 4:56 am
When disarmed it disapears from the quick slot.
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735 Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:
Post
by Rary » Sat Feb 10, 2007 1:38 pm
Not sure if it disappears from slot or not, but biggest advantage of it I think is it unbuff's the weapon.
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561 Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:
Post
by Musekaze » Sat Feb 10, 2007 5:21 pm
yeah. will help against the dman battle mages and clerics. and if it goes from quickslot then it stalls the re-equip.
i think the remvoe from quickslot is a glitch retained from normally dropping the item.
Pandemonium--Back in black, baby!
400 BABIES!
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735 Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:
Post
by Rary » Sat Feb 10, 2007 6:08 pm
Now that I think about it, it gets removed from quickslot due to the weapon actually leaves your person, and the server destroys that weapon and re-creates another one on your person.
Terpeh
Bewitching Cabal of the Abyss
Posts: 1444 Joined: Thu Nov 02, 2006 3:18 pm
Location: Tormstantinople - Malta
Post
by Terpeh » Sun Feb 11, 2007 2:54 am
if there is gonna be siarm, there better be something which gives you immunity to it (obviously for the NOn-disc classes that Casas mentioned)
And my point of view about disarm is that it is going to be annoying and continiuesly spammed
Proudly messing things up since 1991.
Rafael
Binder of Lost Souls
Posts: 314 Joined: Sat Jan 20, 2007 7:06 pm
Location: Strzelce Opolskie, somwhere in Poland
Post
by Rafael » Sun Feb 11, 2007 5:27 am
Oh for sure I'm making a 7 apr char for disarm spammage ^.^ And immunity to disarm? Sure as long it's not an helmet cloak etc it should be an amulet.
Casas
Adept of Dark Incantations
Posts: 1188 Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas
Post
by Casas » Sun Feb 11, 2007 9:54 am
There is no immunity, there's plenty of discipline.
For such a lonely soul, you're having such a nice time.
Musekaze
Corrupt Enslaver of the Damned
Posts: 1561 Joined: Mon Jan 29, 2007 8:32 pm
Location: Rochester, New York
Contact:
Post
by Musekaze » Sun Feb 11, 2007 11:21 am
yeah. just one greater disc ring and you can basically block it. instead of rock ammy sneaks could always sac some hide/ms for disc.
Pandemonium--Back in black, baby!
400 BABIES!
Casas
Adept of Dark Incantations
Posts: 1188 Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas
Post
by Casas » Sun Feb 11, 2007 11:36 am
Sneaks can't have immunity to KD.
For such a lonely soul, you're having such a nice time.