Weapon type: Dmg Range, Dmg type, Size, Crit range/multiplier
Battle Axe: 1D8 Slashing Medium 20/x3
Feats Required: Martial Weapons.
Battle Axe +1 (+1 Enhancement Bonus)
Dragonslayer +3 (+3 Enhancement Vs. Dragons)
Acerbic Battle Axe (1d6 Acid Dmg) (Dmg type varies for good/evil)
Axe of Ravens Blood (+1 Enhancement bonus, +5 spot)
Axe Of Owl's Blood (+1 Enhancement bonus, +5 listen)
The Sentinel +1 (+1 Enhancement Bonus, +2 spot + Listen)
Battle Axe +2 (+2 Enhancement Bonus)
Skullcleaver (+2 Enhancement Bonus, 1d4 slash Dmg)
Battle Axe +3 (+3 Enhancement Bonus)
Sentinel +2 (+2 Enhancement Bonus, +3spot+listen)
Mordan's Withering Blade (+1 Enhancment Bonus, Wounding DC-14)
Axe of Dead Illusk (+1 Enhancment Bonus, +1 Regen,
Fear 50% DC-14/2rounds)
Clangeddins Wayward Axe (+3 Enhancement Bonus, 1d6 Electric Dmg)
Skullcleaver +3 (+3 Enhancement Bonus, 1d4 slash Dmg, Keen)
Silvermane's Axe (+1 Enhancement Bonus, Freedom,
Magic Missile (9) 1 Use/Day)
Sentinel +3 (+3 Enhancement Bonus, Alertness, +5 Spot + Listen)
Deep Stone Progency (+2 Enhancement Bonus, Immunity: Death Magic)
Battle Axe's
- Heavy_Metal-2000
- Eternal War's Mortician (PU)
- Posts: 273
- Joined: Fri Apr 06, 2007 8:16 pm
- Location: Canada eh!
Battle Axe's
As The Palaces Burn....
The weak flee in terror.....
The paradox of power and peace will destroy itself.
The weak flee in terror.....
The paradox of power and peace will destroy itself.