Hey everyone
Moderator: Xianio
- AntiChristMofo
- Fiendish Subjugator of Demons
- Posts: 1045
- Joined: Fri Jan 05, 2007 12:46 pm
- Location: UK, England, Birmingham
my old char was only weak to casters because all the magic i use was for buffing now im thinking Sorc PM Cleric (using cleric instead of fighter levels) and hoping the cleric and try and make me last a little bit longer agianst casters but all the paladins that came accross it struggled must be noobs that couldnt make a good one but they were 1 bard i couldnt beat with it but trust me it does put up 1 hell of a fight agianst bards even when they tried to dispell me i just buff up to a certian exstent so i knew i would win shame hes bin deleted he was a good char pure meeles stood no chance agianst it plus it had the finger of death for noobs to get out my way and vampric touch aswell lol which always worked untill they got to level 15+ then i would have to spam it untill i ran out but most of the time it was useless good for sneaks lol
Chars: The Mad Axe King / The Dwarven Front Line (DFL) / The Dark King
- T3hRedMage
- Eternal War's Mortician (PU)
- Posts: 912
- Joined: Wed Mar 21, 2007 7:59 pm
- AntiChristMofo
- Fiendish Subjugator of Demons
- Posts: 1045
- Joined: Fri Jan 05, 2007 12:46 pm
- Location: UK, England, Birmingham
lol my char was Wiz7/PM10/Fighter3 and it was very good i made it take expertise untill it started to get uber AC then i didnt use it i kinda abused in away when the char was a low level because everyone need a 20 to hit me lol and dont change expertise its good the way it is and that had 63ACat lvl 20 and it had just over 200k i think and i remember other people trying to remake my char but failed only because its 1 of a phew chars that stood a chance at bards plus i dont think no one made one the way i did at the time so it was very unusual and i still dont see chars like that one and thats why i want to improve on it i loved it that much i even wrote down how i made it lol i can put it up for you to see if you can improve on it any further but i have tried going over it to improve the ab and i know that wont change unless i start changing classes
Chars: The Mad Axe King / The Dwarven Front Line (DFL) / The Dark King
- AntiChristMofo
- Fiendish Subjugator of Demons
- Posts: 1045
- Joined: Fri Jan 05, 2007 12:46 pm
- Location: UK, England, Birmingham
i just took a trip down memory lane and had alook and some very old threads
you can find some pics of that char i made in this hyperlink
http://eternalwar.us.to/forums/viewtopi ... 77&start=0
its called The Golden Warrior taking on some pretty tough chars that most chars dont ever get the chance to luckly people actualy wanted to test their best chars agianst mine
and i fogot all about this thread lol
http://eternalwar.us.to/forums/viewtopi ... 72&start=0
man that was ages ago
and heres how i made that char The Golden Warrior see if you can improve on it for me
The Golden Warrior Build
Race: Human
Class: Fighter
Dexterity and intelligence 14 pionts
max out on strength
any pionts left over on to consitution
at any time you level up and need to add a piont to any of these put it on Strength
First Level Fighter
Put your Pionts into Concentration Discipline and Tumble
Second - fourth levels wizard
Put your pionts into Concentration Listen Spellcraft and Tumble
fifth - fourteenth levels Palemaster
Put you pionts into Concentration Listen Spellcraft and Tumble
fifthteenth - seventeenth levels Wizard
Put your Pionts into Concentration Listen Spellcraft and Tumble
eightteenth - twentyith levels fighter
Put your Pionts into Concentration and Discipline
Note only give Tumble and Spell craft 20 pionts any remaining pionts should go into whatever you think you will need the most...
Spells you need to getfor the wizard levels
First level spells
endure elements
mage armor
protection from aligment
magic weapon
shield
Second level spells
Bulls Strength
flame weapon
ghostly visage
Third level spells
Haste
keen edge
fourth level spells
improved invisability
stoneskin
Feats to get
Toughness and dodge (get these two first)
Weapon proficency exotic
Expertise
Extend spell
Iron Will
lightning reflexs
blind fight
Get spell penetartion as the bonus feat for Wizard / Palemaster cant remember which one
and that only goes up to level 17 i cant remember what i got for the other 3 levels
you can find some pics of that char i made in this hyperlink
http://eternalwar.us.to/forums/viewtopi ... 77&start=0
its called The Golden Warrior taking on some pretty tough chars that most chars dont ever get the chance to luckly people actualy wanted to test their best chars agianst mine
and i fogot all about this thread lol
http://eternalwar.us.to/forums/viewtopi ... 72&start=0
man that was ages ago
and heres how i made that char The Golden Warrior see if you can improve on it for me
The Golden Warrior Build
Race: Human
Class: Fighter
Dexterity and intelligence 14 pionts
max out on strength
any pionts left over on to consitution
at any time you level up and need to add a piont to any of these put it on Strength
First Level Fighter
Put your Pionts into Concentration Discipline and Tumble
Second - fourth levels wizard
Put your pionts into Concentration Listen Spellcraft and Tumble
fifth - fourteenth levels Palemaster
Put you pionts into Concentration Listen Spellcraft and Tumble
fifthteenth - seventeenth levels Wizard
Put your Pionts into Concentration Listen Spellcraft and Tumble
eightteenth - twentyith levels fighter
Put your Pionts into Concentration and Discipline
Note only give Tumble and Spell craft 20 pionts any remaining pionts should go into whatever you think you will need the most...
Spells you need to getfor the wizard levels
First level spells
endure elements
mage armor
protection from aligment
magic weapon
shield
Second level spells
Bulls Strength
flame weapon
ghostly visage
Third level spells
Haste
keen edge
fourth level spells
improved invisability
stoneskin
Feats to get
Toughness and dodge (get these two first)
Weapon proficency exotic
Expertise
Extend spell
Iron Will
lightning reflexs
blind fight
Get spell penetartion as the bonus feat for Wizard / Palemaster cant remember which one
and that only goes up to level 17 i cant remember what i got for the other 3 levels
Chars: The Mad Axe King / The Dwarven Front Line (DFL) / The Dark King
- T3hRedMage
- Eternal War's Mortician (PU)
- Posts: 912
- Joined: Wed Mar 21, 2007 7:59 pm
Well, I hate to burst your bubble again, but that build can not get over 60 AC with expertise either. The math is way too obvious. First off, you can't get shadow shield with 14 INT, and those aren't enough wizard levels. I'm sure you'd need atleast 8-9 wizard levels, 17 int and 10 PM.
I wasn't with the server when you made this character, so I'm not saying that it wasn't ' one of the best. ' I just don't like fibbing about things. =P Tell the truth if you want people to respect your builds--post a screenshot of the character sheet like I did with Ancient Rages' AC on the old forum.
10 Default AC
2 AC from Dex Mod
-1 AC from Fullplate Mod
6 AC from PM levels
11 AC from +3 Fullplate
5 AC Boots of Hardiness
5 AC Fort Cloak
4 AC Haste
2 AC multiclassed tumble
5 AC expertise
2 AC Mage Armor/ Shield
6 AC Tower Shield
Grand Total: 57 Max, still pretty good.
Secondly, those feats suck balls. Spell Penetration? Lightning Reflex? What? What spells are you trying to get through resistance with 7 wizard levels? Anything you fight at level 20 with spell resistance will surely block a +9 roll with ease.
My feat suggestions are:
Take fighter levels for 1 and 2- If you're human, you should look for the easy to get ones.
1 x 3: Blind Fight, Expertise, Skill Focus Concentration ( Should try to raise this to prevent as much easy taunting as you can. If you really want to tank. )
2: Exotic
3: * Wizard Level * Extend Spell
6: * Wizard Level * Toughness
7: * Wizard Feat * Empower Spell
9: * PM * Still Spell ( For any small offensive spells you might want to cast. )
12: * PM * Focus Kukri
15: * PM * Imp Crit Kurki ( Can make +5 12-20 )
18: * Wiz * Knockdown
It would be hard, but I would finish PM on level 19 and try to max your listen as much as possible, and finish your fighter on level 20 and max your discipline as much as possible.
I also recommend taking 16 Int, move your dex down to 12 and screw too much con. PM's get enough temp HP. If you get 16 INT, you can atleast get level 5 and 6 spells. Greaterstoneskin, spell mantle, extended imp invis, still ice storm and such.
The highest AC on the server, but a horrible build would be 9 wizard/ 1 cleric/ 10 PM.
I wasn't with the server when you made this character, so I'm not saying that it wasn't ' one of the best. ' I just don't like fibbing about things. =P Tell the truth if you want people to respect your builds--post a screenshot of the character sheet like I did with Ancient Rages' AC on the old forum.
10 Default AC
2 AC from Dex Mod
-1 AC from Fullplate Mod
6 AC from PM levels
11 AC from +3 Fullplate
5 AC Boots of Hardiness
5 AC Fort Cloak
4 AC Haste
2 AC multiclassed tumble
5 AC expertise
2 AC Mage Armor/ Shield
6 AC Tower Shield
Grand Total: 57 Max, still pretty good.
Secondly, those feats suck balls. Spell Penetration? Lightning Reflex? What? What spells are you trying to get through resistance with 7 wizard levels? Anything you fight at level 20 with spell resistance will surely block a +9 roll with ease.
My feat suggestions are:
Take fighter levels for 1 and 2- If you're human, you should look for the easy to get ones.
1 x 3: Blind Fight, Expertise, Skill Focus Concentration ( Should try to raise this to prevent as much easy taunting as you can. If you really want to tank. )
2: Exotic
3: * Wizard Level * Extend Spell
6: * Wizard Level * Toughness
7: * Wizard Feat * Empower Spell
9: * PM * Still Spell ( For any small offensive spells you might want to cast. )
12: * PM * Focus Kukri
15: * PM * Imp Crit Kurki ( Can make +5 12-20 )
18: * Wiz * Knockdown
It would be hard, but I would finish PM on level 19 and try to max your listen as much as possible, and finish your fighter on level 20 and max your discipline as much as possible.
I also recommend taking 16 Int, move your dex down to 12 and screw too much con. PM's get enough temp HP. If you get 16 INT, you can atleast get level 5 and 6 spells. Greaterstoneskin, spell mantle, extended imp invis, still ice storm and such.
The highest AC on the server, but a horrible build would be 9 wizard/ 1 cleric/ 10 PM.
- AntiChristMofo
- Fiendish Subjugator of Demons
- Posts: 1045
- Joined: Fri Jan 05, 2007 12:46 pm
- Location: UK, England, Birmingham
lol i would prove you wrong but the char has been deleted by all means you dont have to beleive it doesnt really bother me i know what it was and i knew what it could do the only fact how i know this is because i made it... and thanks for the tips i might try and work somthing out and i was thinking about using halfling instead of human +4 AC and all that already and i thought thoughnes you could only get at level 1?
Chars: The Mad Axe King / The Dwarven Front Line (DFL) / The Dark King
- AntiChristMofo
- Fiendish Subjugator of Demons
- Posts: 1045
- Joined: Fri Jan 05, 2007 12:46 pm
- Location: UK, England, Birmingham