Blackgaurd DC
- T3hRedMage
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Blackgaurd DC
What the hell is the calculations for the BG DC's again? The journal is confusing and... not really right on everything.
Okay, here's the scenario:
Phantom Knight is 8 Paladin/ 4 Blackgaurd/ 6 Champion of Torm
We discovered that no skills raise DC, so that has nothing to do with it. It's totally depended on Blackgaurd level. ( I think intimdiate skill would be nice. )
So the fear DC is easy. It's BG level x 2. The damage DC is what is confusing.
Phantoms DC was 18 fort save. 10 + BG level x2 = 18
The damage says ( BG/2 ) d6 + paladin level. What does this mean?
When I used the aura on Deseths bard it did 2d6 damage, no doubt, failing the save. But here's the weird part.
When I was fighting Tup, his paladin, he was making the save everytime, but once it did 27 damage. 27 negative damage even saving from it.
So with ( BG/2 ) d6 + paladin level versus. paladin, would it be that Phantom did
2d6 + 8 = 10d6 negative damage versus a paladin? 60 being max, 30 being saved, and 27 is what I rolled?
Okay, here's the scenario:
Phantom Knight is 8 Paladin/ 4 Blackgaurd/ 6 Champion of Torm
We discovered that no skills raise DC, so that has nothing to do with it. It's totally depended on Blackgaurd level. ( I think intimdiate skill would be nice. )
So the fear DC is easy. It's BG level x 2. The damage DC is what is confusing.
Phantoms DC was 18 fort save. 10 + BG level x2 = 18
The damage says ( BG/2 ) d6 + paladin level. What does this mean?
When I used the aura on Deseths bard it did 2d6 damage, no doubt, failing the save. But here's the weird part.
When I was fighting Tup, his paladin, he was making the save everytime, but once it did 27 damage. 27 negative damage even saving from it.
So with ( BG/2 ) d6 + paladin level versus. paladin, would it be that Phantom did
2d6 + 8 = 10d6 negative damage versus a paladin? 60 being max, 30 being saved, and 27 is what I rolled?
- T3hRedMage
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Re: Blackgaurd DC
T3hRedMage wrote:Phantom Knight is 8 Paladin/ 4 Blackgaurd/ 6 Champion of Torm
So the fear DC is easy. It's BG level x 2. The damage DC is what is confusing.
- Rary
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Blackguard Aura gets 2 DC's. 1st one is save for half damage, if you fail 1st one then you get the 2nd DC for fear.
2d6 + 8 = 10d6 negative damage versus a paladin? No, it would be 12+8 which equals 20. But it uses the targets paladin levels, not your own. It might be 4d4+20 if went against a level 20 paladin for 36 max damage unsaved.
2d6 + 8 = 10d6 negative damage versus a paladin? No, it would be 12+8 which equals 20. But it uses the targets paladin levels, not your own. It might be 4d4+20 if went against a level 20 paladin for 36 max damage unsaved.
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Ok. Here is what the DC is really set as.
Just being in the aura, per round:
Blackguard Levels = BG
DC: 10 + (BGx2)
(BG/2)d6 for damage, if target is paladin add his paladin levels.
Save the DC above for half damage.
If you fail then a fear check is made.
Fear DC: 4 + BG, if target is paladin add 1 DC per 2 levels of paladin they are.
Anyone outside BG's range gets d4 damage regardless.
So lets say in your example you have 4 blackguard levels and Tup has 20 paladin levels.
Your DC would be 18 with 22-32 damage if he doesn't save for half.
Your DC for fear would be 18.
Does this sound right?
Changing it again so Damge will be d4 per BG level. That should range 4-40 for a level 10
Just being in the aura, per round:
Blackguard Levels = BG
DC: 10 + (BGx2)
(BG/2)d6 for damage, if target is paladin add his paladin levels.
Save the DC above for half damage.
If you fail then a fear check is made.
Fear DC: 4 + BG, if target is paladin add 1 DC per 2 levels of paladin they are.
Anyone outside BG's range gets d4 damage regardless.
So lets say in your example you have 4 blackguard levels and Tup has 20 paladin levels.
Your DC would be 18 with 22-32 damage if he doesn't save for half.
Your DC for fear would be 18.
Does this sound right?
Changing it again so Damge will be d4 per BG level. That should range 4-40 for a level 10
- T3hRedMage
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So it was 2d6 + 20. That sounds about right.
Fear isn't 10 + BG x2 though. It's just.. BG x 2. My fear aura was 8 will save. 20 will save for fear isn't too bad though if you go 10 levels. I dont' think that needs to be changed.
I get it now. The ( + Paladin level ) in the journal threw me off. It's only if the opponent is paladin and how many they have in paladin. That's neat.
Fear isn't 10 + BG x2 though. It's just.. BG x 2. My fear aura was 8 will save. 20 will save for fear isn't too bad though if you go 10 levels. I dont' think that needs to be changed.
I get it now. The ( + Paladin level ) in the journal threw me off. It's only if the opponent is paladin and how many they have in paladin. That's neat.
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I posted that wrong. Fear DC is your BG level + 4. so thats why it was 8. Against a paladin your fear DC should be 18 now. At level 10 BG against a level 20 paladin fear DC is 24.T3hRedMage wrote:So it was 2d6 + 20. That sounds about right.
Fear isn't 10 + BG x2 though. It's just.. BG x 2. My fear aura was 8 will save. 20 will save for fear isn't too bad though if you go 10 levels. I dont' think that needs to be changed.
I get it now. The ( + Paladin level ) in the journal threw me off. It's only if the opponent is paladin and how many they have in paladin. That's neat.
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hmm. Immune to fear, that blows. How about fear that bypasses immunity to fear? Well it goes off every round. So I didn't want a high DC cause of people would get feared quite a bit. I feared Gnarr's cleric even last night. Eventually they roll 1's.Casas wrote:DC 14 fear aura at L10 BG.. that's after failing a 20 fort? Seems low, why not have it 10+BG for the second save. Paladins are immune to fear, so it is pointless trying to edit a save against them.
No. That's just not to the D&D standard. Paladins are immune to fear because of their great divine powers. We have Fear Immune rods, the DC should be upped a bit, I believe.
Or if you would rather, change it to a battletide sort of spell. It has a negative effect that lasts x amount of rounds. If they fail it, they lose X amount of AB /saves and don't regain them till restore is cast, or they leave the aura and wait x amount of rounds.
Or if you would rather, change it to a battletide sort of spell. It has a negative effect that lasts x amount of rounds. If they fail it, they lose X amount of AB /saves and don't regain them till restore is cast, or they leave the aura and wait x amount of rounds.
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- T3hRedMage
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