Yep you either save all or fail all. I think a save per ball would be better and more realistic.Musekaze wrote:well i guess your right there.
and yeah save per spell, not per ball would be good i guess. but theres always the downside that they could pass the one save, and nothing happens, or they could fail like 10 of the saves and alot happens.
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well the thing about save for all is that the save would be higher. the save per ball is much lower. and the damage is way lower. so if you made it save for all, you should make the damage higher. i mean, 15d6 electric can still be blocked by boots. of course by then they'd just have the elem ammy. so i guess whatever you want to do will help a little.
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