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Casas
Adept of Dark Incantations
Posts: 1188 Joined: Sat Dec 30, 2006 11:39 am
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by Casas » Fri Apr 06, 2007 6:21 pm
Don't work.
You'll need to add to Smite Good to add paladin/CoT levels to it's damage, the same for Smite Evil for Black Guard.
For such a lonely soul, you're having such a nice time.
Rary
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by Rary » Mon Apr 09, 2007 12:18 pm
Ahh, so the damage isn't adding correctly?
If thats the case, then we're screwed. Both smites are hard-coded.
Closest thing to a fix for smite is to have it put a short enchantment on the weapon.
Casas
Adept of Dark Incantations
Posts: 1188 Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas
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by Casas » Mon Apr 09, 2007 3:59 pm
No way to make Pally and BG levels somehow equal to each other. All smite good looks for is how many BG total levels they have.
For such a lonely soul, you're having such a nice time.
Rary
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by Rary » Tue Apr 10, 2007 4:16 pm
Nope. Can't get into the smite code at all to change that. Otherwise I'd just make smite not look for their alignment.
Casas
Adept of Dark Incantations
Posts: 1188 Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas
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by Casas » Tue Apr 10, 2007 9:46 pm
Anyway to give dual alignment? Make someone both evil/good. If they are on boolean values, just set them both to true.
For such a lonely soul, you're having such a nice time.
Rary
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by Rary » Wed Apr 11, 2007 9:22 am
It uses whatever the enemies alignment is. When you hit them with smite, smite then checks their alignment.
Casas
Adept of Dark Incantations
Posts: 1188 Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas
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by Casas » Wed Apr 11, 2007 4:18 pm
Yes, I know that.. repeat my question stated right before your last post.
For such a lonely soul, you're having such a nice time.
Rary
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by Rary » Wed Apr 11, 2007 5:25 pm
No, you can only be evil, good, and neutral.
Musekaze
Corrupt Enslaver of the Damned
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by Musekaze » Sun Apr 15, 2007 1:57 pm
did you just say not check for alingment? will that work and calculate dmg? if so why did we do that in the first place!
smite is sposed to be Class lvl x CHA mod if +. Its working good for my BG. dont see an otehr problems.
Pandemonium--Back in black, baby!
400 BABIES!
Rary
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by Rary » Mon Apr 16, 2007 9:57 am
Well I can add them if necessary, but I can't help it as far as what its doing now.
Only option is to give the caster an aura that will do what smite does and then dissipates after usage.
Musekaze
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by Musekaze » Mon Apr 16, 2007 3:48 pm
that might work...
and why did you change the BG aura form summon fiend to summon undead?
Pandemonium--Back in black, baby!
400 BABIES!
Casas
Adept of Dark Incantations
Posts: 1188 Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas
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by Casas » Mon Apr 16, 2007 4:13 pm
To get it sooner.
For such a lonely soul, you're having such a nice time.
Rary
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by Rary » Tue Apr 17, 2007 9:45 am
It was suppose to be summon undead anyways but I could never find the script. Who would've thought that x2_s0_sdead was the script name.
Casas
Adept of Dark Incantations
Posts: 1188 Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas
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by Casas » Tue Apr 17, 2007 1:28 pm
Nwn scripters, that's who. Naming convention could use a little work.
For such a lonely soul, you're having such a nice time.
Rary
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by Rary » Tue Apr 17, 2007 2:59 pm
Worst one is Greater Santuary. nw_s0_ethereal