Compiled Suggestions

This is where all Eternal War game suggestions should go.

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Musekaze
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Compiled Suggestions

Post by Musekaze »

Here's a current list of things people have suggested to draw in more players:

1. Boost experience (seems reasonable anyway)
2. Set up bots (complex)
3. Allow epic up to lv 24 (gods, please no)
4. Set up "monster spawners" that spawn 2-4 monsters of equal, lesser, or greater level based on player'/team's request in the arena when less than 8 players are on, grant XP/gold equal same level kill, without kill bonus (ex. 5 point gives 30+15=45, so only 30 would be granted) (dragons are insufficient replacement for actual PvP)
5. Bonus XP/Gold/Points(?) during last 5 minutes of a round
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Rary
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Post by Rary »

I will be boosting xp for sure
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Heavy_Metal-2000
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Post by Heavy_Metal-2000 »

awesome!
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Rary
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Post by Rary »

I increased XP pretty good especially for under 8 players.

Monsters are good idea except monsters are stupid. They never "learn", so once someone finds a way to kill them easily, they keep doing it all the time. I might try some, just to see how to pans out.

Would spawning chests be any good?
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Heavy_Metal-2000
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Post by Heavy_Metal-2000 »

you mean like every once in a while a random chest appears on the map somewhere granting XP/GP or something??
As The Palaces Burn....
The weak flee in terror.....

The paradox of power and peace will destroy itself.
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T3hRedMage
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Post by T3hRedMage »

That sounds fun. Like a fun "additional" thing to do. Otherwise, it seems too random to be fair.

If person A is better than person B by a mile
Then person B will be in base more fixing items
Leaving person A more freedom to search the map


Not to mention snare/holding spells, monk speed, level 9 haste vs level 8 unhaste.


Perhaps the chest thing can be something that spawns with 4 players. I think it'll be more fun if somehow it could be like a "??" random buff/debuff. Could give them haste, flameweapon, bullstrength, stoneskin, or it could hold person them, dispel them, or use an unbuffed harm spell on them.
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Heavy_Metal-2000
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Post by Heavy_Metal-2000 »

both sound awesome imo.
As The Palaces Burn....
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The paradox of power and peace will destroy itself.
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Rary
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Post by Rary »

NPC's may be better to help offset the teams imbalances. Chests might seem corny.
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Rary
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Re: Compiled Suggestions

Post by Rary »

Musekaze wrote:Here's a current list of things people have suggested to draw in more players:

1. Boost experience (seems reasonable anyway)
2. Set up bots (complex)
3. Allow epic up to lv 24 (gods, please no)
4. Set up "monster spawners" that spawn 2-4 monsters of equal, lesser, or greater level based on player'/team's request in the arena when less than 8 players are on, grant XP/gold equal same level kill, without kill bonus (ex. 5 point gives 30+15=45, so only 30 would be granted) (dragons are insufficient replacement for actual PvP)
5. Bonus XP/Gold/Points(?) during last 5 minutes of a round
Ok, I started an NPC spawn to keep atleast 4 people on each side. It seems to work OK. Just needs finished and possible bug fixes.

It's calculated as:
Good team has 1 real player at level 7
Evil team has 2 real players at lvl 7 and 9 respectively.

Good team will get 3 more NPC's of level 7, 8, and 9.
Evil team will get 2 more NPC's of level 7 for both.

Right now I have just 4 Barbarians of level 7. I plan on adding a whole variety. The barbarians I do have each uses a sharp, pierce, and blunt 2 hander. 1 is a war archer.

I used my level 12 against 4 7's and lost, so I think their good enough. :)
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Musekaze
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Post by Musekaze »

Wow, thanks Rary. I'll try and get on during the break and do some more testing for you.
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Rary
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Post by Rary »

T3hRedMage wrote:Perhaps the chest thing can be something that spawns with 4 players. I think it'll be more fun if somehow it could be like a "??" random buff/debuff. Could give them haste, flameweapon, bullstrength, stoneskin, or it could hold person them, dispel them, or use an unbuffed harm spell on them.
This is actually a good idea. I wonder if that could open up a whole new world with rogues using disarm trap and open lock.

I have the script to spawn chests, just need to tweak it for arena and how you mentioned it just now.
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