Make Ironguts useful.

This is where all Eternal War game suggestions should go.

Moderators: Bigby, Xianio

Post Reply
Drunken
Peon of War
Posts: 43
Joined: Fri Mar 09, 2007 10:25 pm

Make Ironguts useful.

Post by Drunken »

The spell as stands is pretty much completely useless. I suggest changing it to a flat +4 fortitude bonus so that there is actually some reason to use it.
A95

Post by A95 »

+4 fortitude is a bit strong, it's useful against assassins and blackguards as of now. Mages can already get enough saves with their protection from spells spell.
User avatar
isiana
Initiate of War
Posts: 137
Joined: Mon Jul 30, 2007 8:02 pm

Post by isiana »

Make it wizard only. With all the equipment changes, the only thing wizards have going for them are scrolls and extra metamagic feats.
User avatar
Casas
Adept of Dark Incantations
Posts: 1188
Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas

Post by Casas »

My wizard already has a 32 fort without prot from spells..
For such a lonely soul, you're having such a nice time.
LittleLostThief
Binder of Lost Souls
Posts: 305
Joined: Tue Feb 06, 2007 3:33 pm

Post by LittleLostThief »

How about +2 fort? Lots of things can affect fort and it could be useful as a low level spell especially against druids and such. But it was +4 against poison because it is a specific save. Changing it to +4 to every soft save would be a little overkill.
User avatar
T3hRedMage
Eternal War's Mortician (PU)
Posts: 912
Joined: Wed Mar 21, 2007 7:59 pm

Post by T3hRedMage »

High Fort, Fire Resistance and Lightning Amulet already hurts druids a lot.
Post Reply