Idea For Shifter Bug

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LittleLostThief
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Idea For Shifter Bug

Post by LittleLostThief »

Would it be hard to force them to reshift into their normal form at 15% hps? Would that take a difficult script or a heartbeat one? Also should apply ability failure to further shifting at this time. In fact, maybe this should be applied to anybody who shifts. Normal druids, Tensers, the whole nine yards.
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T3hRedMage
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Post by T3hRedMage »

That's an unfair idea. They might need their shifted powers to kill the other person. What if it's a close fight, but they unshift and are completely obsolete for the rest of the fight?


The current shifter bugs are: Death Magic and Damage Shields give no XP reward. Some spells too, it seems. Although, I'm not fairly certain it isn't Just' something Shape hitting the unshift on his quickslot right before he dies. I typically have no trouble giving out XP when I use my shifter.
LittleLostThief
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Post by LittleLostThief »

You say unfair, but shifters are still pretty badass. And 15% isn't a lot of hps. Also, they have had many things done for them recently to make them even more badass, so I don't think it would be a huge problem if for the last round or two of their life they have to be normal again. You could even take backup spells for your druid form to use when you become human if you're that worried. Still if this is a feasible code idea, wouldn't it totally eliminate the shifter bug? I would rather have shifters be a little less awesome and worth exps all of the time then have awesome shifters that abuse the system and are never worth anything.
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Musekaze
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Post by Musekaze »

death magic kills. it wont help is a shifter is at full and they get FoDed
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Rary
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Post by Rary »

It requires a heartbeat script and I can't prevent them from shifting again.

Not sure why death spells don't give xp without testing to see why.
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Post by Daniel »

I dont know aobut scripts but would the way the arti killer gives no points mabe give some clue into how the shifter bug works?

PS: I do not hit the unshift when im about to die. Also it seems the higher lvl you are in shifter the more it happens so reds shouldnt count. green kai is just as high as me and ppl have been talking about him aswell.

PS2: <---Just'Outa Shape.
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Rafael
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Post by Rafael »

I think the problem is that it unshifts people when they have 1 hp but for some reason the game consideres them dead and they respawn in base.
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Post by Daniel »

well at witch point in time does the server check for who killed who to give pts? perhaps death magic kills, and when the server trys to give pts the shifters auto unshifts canceling the servers check for pts?
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Rary
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Post by Rary »

When someone dies the server checks for the killer of that object. If no points or message appears then the killer was 'unknown'. Similar to suicide kills because the dead can't be killers. Thats why damage traps wouldn't work, because the server actually kills them, not the trap or the trap creator. I'm thinking shifts are doing something to make them invalid killers sometimes.
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Post by Daniel »

i think its the temp hp then. somethimes when im low on health and try to shift into another form when i unshift i die. perhaps the server thinks im killing myself? if so then couldnt you just mod the temp hp? like change it to base hp instead? so the char would read 200/200 not 200/150? Mabe..?
LittleLostThief
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Post by LittleLostThief »

Or could you make it apply a con bonus instead of a temp hp bonus?
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Post by Daniel »

con bonus would not be fair. ie if it sets con when you shift then a shifter could have 8 con and still get nice hp when he siftes because it would set it to whatever the shifts con is. so im not sure what a fix for that would be. my shifter i put pts in con and wiz(for druidness) and my dex and str are like base. beause when i shift they go to 20's and such now thats fine and all because its only natural for stats to go up via shapechange. but if we did to many stats then shifters will start to become to strong.
LittleLostThief
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Post by LittleLostThief »

But I was pretty sure that your natural con bonus didn't figure in when you are shifted. I've heard you get the benefits of certain itemslots in certain forms, but I'm pretty sure that when you're shifted you get some base con of the creature you are. So if you could attack a CON bonus somehow, wouldn't that just be pure hps, healable and all and avoid this problem?
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Rary
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Post by Rary »

Daniel wrote:i think its the temp hp then. somethimes when im low on health and try to shift into another form when i unshift i die. perhaps the server thinks im killing myself? if so then couldnt you just mod the temp hp? like change it to base hp instead? so the char would read 200/200 not 200/150? Mabe..?
Yes, this would cause that for sure. Normally temp hp's are the first to go before your real hp's start to decrease so I'm not sure there is a way to where when you lose the temp hp's your dead.

I can't make it real hp's though, I tried that for the max hp's.
LittleLostThief wrote:Or could you make it apply a con bonus instead of a temp hp bonus?
Increasing con will also increase their fortitude saves and whatever else constitution helps. Some spells might use constitution as a save as well. I know strength does.
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Post by Daniel »

perhaps it is not the temp hp but the con add items. boots add to when your a shfited form so when shifters die you have to re put on all your items. so the server thinks you killed yourself? and the server cant go back to the last persone who dmged you because it was a death magic spell that killed you not dmg.
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