Prestige Classes Left Out!

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T3hRedMage
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Prestige Classes Left Out!

Post by T3hRedMage »

Eternal War is proud to try and promote unqiue changes to our classes to encourage all kind of builds that aren't offered in normal text-book pre-epic PvP. We have many nerfs and enhancements to make your mind boggle.

However, we offer advancements to all classes except these three:

Red Dragon Disciple
Weapon Master
Champion of Torm

Now, we all know those are three very powerful classes that perhaps do not need enhancements, but let's just discuss them and see what we can ponder.

Red Dragon Disciple: 8 STR, 2 CON, 2 INT, 2 CHA, 4 AC, Immunity to Sleep, Paralysis and Fire.

That is pretty powerful increases. However, the RDD's BAB growth is horrid, so that balances them out vs. other builds. A95 made a suggestion that on the 10th level of RDD, we allow them to choose which dragon they want to worship.
So, everything would be the same, except we'd let them choose from:
Green= Acid
Blue= Electricity
Red= Fire
Silver = Cold
Black = Negative
Gold = Holy

Weapon Master- Offers an ability that gives max melee damage with your weapon of choice. Increases your critical multiplier by x1. Gives +2 on your critical range.

All these abilities are extremely powerful, however, WM's lack decent AC and saving throws on our server with most of their builds. Also, the thing that bothers me is that no one is taking the full 10 levels. So instead of giving them progressive buffs, something similar to RDD. Only a level 10 enhancement, to encourage people to take all 10 levels of WM.

The thing that is most important to a WM is to crit. So, instead of giving them multipul buffs with their natural abilities, I suggest a natural +4 AB growth on their 10th level. Giving it would be taken on a level, it should be a +6 AB growth total on their weapon of choice at level 10. Let's see more crits out there.

Champion of Torm: Rarely seen on the server, but a really good class. We have nothing to offer them yet and typically see them paired with paladins. They gain saving th rows +1 every 2 levels and the ability to smite. They also get an ability called Divine Wrath which gives +3 to attack, damage and saving throws and a minor damage reduction for / rounds/ CHA mod.

My suggestion is simply mega-extend their Divine Wrath ability. It's purely surge at the moment and doesn't exactly help too much. I'm wanting somethign else done, but I just can't put my finger on it. This is what I want to be discussed about the most. I think out of all the three CoT needs the most help.
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Musekaze
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Post by Musekaze »

I like your idea with CoTs. Divine wrath doesnt last very long unless you have a maxed CHA mod.
redmage wrote:10th level of RDD, we allow them to choose which dragon they want to worship
its called RED Dragon Disciple for a reason. immune to firebrand and elemental shield is nice, but we all know there aren't alot of GREAT high lv fire spells, you never see anyone take incendiary cloud, or even meteor storm anymore. They'll just choose silver and be immune to ice storm, or green to be immune to sheath, or blue to shake off emp chain lightning. I jsut think this is best off being left at RED Dragon Disciple.
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T3hRedMage
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Post by T3hRedMage »

I think it's a good idea so mages don't exactly know which methods will work until they actually get crafty. They won't just stack emp ice storms or cone of colds vs a RDD. They might have to switch up to emp delayed fireballs for a silver and use elemental shield. They might get to use chianlightning and all that good stuff vs. a green, but it only doesn't take damage from sheath. A black dragon may take no damage from BG aura, harm, neg. burst or FoD spam, but vulnerable to all elements. I think it's a reasonable theory. Or it could even be cool if we let them pick like rangers pick which companion they want with them. Let them switch up in base. Lol...

-Edit- The most powerful elemental spells wizards have are fire. Flame Arrow ( 5 arrows at level 20. ), Max Fireball, Elemental Shield and Delayed Fireball Blast ( Most damaging spell. )
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Casas
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Post by Casas »

You forgot RDD's receive an increase to their AC as well, and a growing HD. They are extremely powerful builds when mixed with just about anything. Hard to mess up on a RDD build.

WM's are the most powerful melee class on the server, you want to give them more power?

CoT's need something. I've brought that up several times, Rary said he would allow them to have more Divine Wraths per rest. I think that's a good solution for them.
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T3hRedMage
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Post by T3hRedMage »

Casas wrote:You forgot RDD's receive an increase to their AC as well, and a growing HD. They are extremely powerful builds when mixed with just about anything. Hard to mess up on a RDD build.

WM's are the most powerful melee class on the server, you want to give them more power?

CoT's need something. I've brought that up several times, Rary said he would allow them to have more Divine Wraths per rest. I think that's a good solution for them.
I didn't forget that got AC or a growing HD. Their HD doesn't actually.. get larger on the server. They just recieve some temp HP. A bit more than usual. I'm not trying to make the more powerful.

WM's are the most powerful melee class? Haha. How many level 20 WM's do you see running around pwning everything? They are farmed, that's why people stop leveling them around 14.

More Wraths per rest is nice, but I think they need something else.. something in character.
Protoss119

Post by Protoss119 »

RDD...see PnP D&D DM Guide 3.5. PRC did a good job at emulating that.
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Casas
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Post by Casas »

Fredfred burger dishes out 160+ crits 25% of the time.. The class isn't worth taking more then 7 level pre-epic because they receive nothing but a lousy +1 AB at L10.

And for the record, you can't have a L20 WM running around ;-)
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T3hRedMage
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Post by T3hRedMage »

What a bastard thing to say!

My point is to give incentive for people to go all 10 levels. You keep saying things I've already said, except with minor sarcasm at the end. WM's are a pretty lousey overall class if they can't crit. This way we should see more critical hits from them with a small AB boost.
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Casas
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Post by Casas »

You could make Superior Weapon Focus more incremental with +1 per 2 levels after 4. Total of +4 at L10 WM. That way L7 WM only receive +2 AB from the feat, where as 10 would get +4.. that's quite helpful. Would put fredfred at 40 AB if he had 10 WM.
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T3hRedMage
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Post by T3hRedMage »

That was suggested before and rejected, but I still think it's a good idea. Or just +1 every 2 levels. That would be easier to script, most likely.
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Post by Xianio »

WM's -don't- gain +1 ab at level 10. It's only level 5. I know it says every 5 levels but nothing happens at 10 I promise you.

Just because you don't see many doesn't mean they aren't good. I told you the exact same thing Casas did when you brought this up to me. WM's are the most powerful melee on the server. It's why they have so many feats to take so you can't be super insanely powerful with them.

CoT does however need buffing. That class is just crap.
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Musekaze
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Post by Musekaze »

gah i cant find my manuals, what lv CoT do you get Divine wrath?

but yeah, even wit ha 10 CHA mod. divine wrath is just a one time thing that'll prolyl only last you one fight, and if its a REALLY good fight not even.
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Casas
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Post by Casas »

COT get wrath at L5. And Gnarr is right, WMs don't get another +AB till L13 after the 5th.
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T3hRedMage
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Post by T3hRedMage »

I still say give them an AB pump, for as I don't know if WM levels stack toward fighter to wear Ares amulet.
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Post by Xianio »

WM counts as fighter levels -1.
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