Spells Changes

This is where all Eternal War game suggestions should go.

Moderators: Bigby, Xianio

Post Reply
User avatar
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735
Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:

Spells Changes

Post by Rary »

Main Spell Code:
I updated the main spell script which almost all the spells use. This was the updated Bioware code. You should only see a difference in a few areas. It was mostly to fix bugs from what I saw.

All missile spells, (ie: isaac greater missile storm, firebrand) will not strip the spell breach. One breach per spell cast, not per missile anymore.

Spell breach's should work on some spells that weren't in the list before.

Dispel should work correctly. Keep in mind that dispel for you guys still uses the old EW script. Always has. The current Bioware dispel is in testing. Mord's always did and still uses the Bioware default.

I don't think any issues should arrive from this.

Inflict Serious/Critical Wounds:
Blackguards when using the special they get will receive it maximized.

Tymile Smile:
Harper Scout ability, was +2 to all saving throws. Its now +3 to all saving throws. This includes the +2 to +3 for Champions of Torm as well.

These updates won't go into effect till tonight. 4/12/2007
Drunken
Peon of War
Posts: 43
Joined: Fri Mar 09, 2007 10:25 pm

Re: Spells Changes

Post by Drunken »

Rary wrote: All missile spells, (ie: isaac greater missile storm, firebrand) will not strip the spell breach. One breach per spell cast, not per missile anymore.
YUS!

The days of using IGMS and fire arrow (you remembered fire arrow, right??) to get past mantles are OVER!
User avatar
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735
Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:

Post by Rary »

Its all spells that use the missile script part of it.

There were a few. One being an electrical one, not sure what that one is though.
Drunken
Peon of War
Posts: 43
Joined: Fri Mar 09, 2007 10:25 pm

Post by Drunken »

Ball lightning.

Oh, also, I don't think fire arrow uses a missile script (it's single target), but each arrow does count individually for spell mantles. Can you fix this, too? There are many mages who think fire arrow is an acceptable replacement for breach spells.
User avatar
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735
Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:

Post by Rary »

Drunken wrote:Ball lightning.

Oh, also, I don't think fire arrow uses a missile script (it's single target), but each arrow does count individually for spell mantles. Can you fix this, too? There are many mages who think fire arrow is an acceptable replacement for breach spells.
On my list to work on.
User avatar
Casas
Adept of Dark Incantations
Posts: 1188
Joined: Sat Dec 30, 2006 11:39 am
Location: S. Texas

Post by Casas »

You didn't add Spell Resistance to Spell Breach did you? It should not breach that spell instantly. It's supposed to lower it's SR amount, not remove the spell.. as so many servers who like to OP mage do.
For such a lonely soul, you're having such a nice time.
User avatar
Rary
Eternal War's Undertaker (DM,Admin)
Posts: 1735
Joined: Mon Sep 18, 2006 2:01 pm
Location: Columbus, Ohio, USA
Contact:

Post by Rary »

I just put the hotu version in and made sure IGMS and ILMS go there normal nerf back in.
Post Reply