Highest AC
Highest AC
For the sake of comparison lets look at the highest ac as well. Do remember however that AC is very much dictated by gp so while some of these ac's will come out to be insanely high it's only because it's using like 3 million bucks to reach.
Halfling Bard/RDD/PM 6/10/4 dex based.
10 base + 3 armor + 13 dex + 5 boots + 5 cloak + 5 ammy + 6 sheild + 4 tumble + 1 mage armor + 5 expertise + 1 size + 4 haste rod + 8 natural from RDD and PM
= 70 AC
This uses temp haste so more likely you'd have -2 to that score (you can use rod of neverhit for +3 natural ac) so 68. However that is using probably 600k and would have super low ac when caught flat-footed and have lowish damage.
Dex based bard/pally's using divine sheild could probably reach pretty damn high as well.
Halfling Bard/RDD/PM 6/10/4 dex based.
10 base + 3 armor + 13 dex + 5 boots + 5 cloak + 5 ammy + 6 sheild + 4 tumble + 1 mage armor + 5 expertise + 1 size + 4 haste rod + 8 natural from RDD and PM
= 70 AC
This uses temp haste so more likely you'd have -2 to that score (you can use rod of neverhit for +3 natural ac) so 68. However that is using probably 600k and would have super low ac when caught flat-footed and have lowish damage.
Dex based bard/pally's using divine sheild could probably reach pretty damn high as well.
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Re: Highest AC
Tumble gives AC?Xianio wrote:For the sake of comparison lets look at the highest ac as well. Do remember however that AC is very much dictated by gp so while some of these ac's will come out to be insanely high it's only because it's using like 3 million bucks to reach.
Halfling Bard/RDD/PM 6/10/4 dex based.
10 base + 3 armor + 13 dex + 5 boots + 5 cloak + 5 ammy + 6 sheild + 4 tumble + 1 mage armor + 5 expertise + 1 size + 4 haste rod + 8 natural from RDD and PM
= 70 AC
This uses temp haste so more likely you'd have -2 to that score (you can use rod of neverhit for +3 natural ac) so 68. However that is using probably 600k and would have super low ac when caught flat-footed and have lowish damage.
Dex based bard/pally's using divine sheild could probably reach pretty damn high as well.
Also how does mage armor give you +1? You already have all 4 AC boosts.
mage armor gives +1 to 4 different types of ac. Dodge, Natural, Deflection and...Armor? Only dodge stacks and all the other types are used in other items.
For that cleric just use plant domain and max tumble with a bard level at 7 also make it dex based with one of the domains that give cats grace as a spell and you'll have 45+ ac...also expertise would do that for you for sure. However that char looks like it will be a dispel dummy and have junk ab as you're already at -2 at least by using bard and cleric.
For that cleric just use plant domain and max tumble with a bard level at 7 also make it dex based with one of the domains that give cats grace as a spell and you'll have 45+ ac...also expertise would do that for you for sure. However that char looks like it will be a dispel dummy and have junk ab as you're already at -2 at least by using bard and cleric.
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yeah spine snapper is that way. dispell her and all her AB,saves, and AC go bye bye. but shes a genuine mage killer with her DEX. the only spell that hits her is magic missile and missile storms. all the others usually require reflex saves against the spells, which are low. like 25 DC and i get a 40. she gets PKed every now and then, but overall, her saves just own. once she stops sneaking shell own more.
but anyway, the build im working on is garunteed to be an AC beast. of course i prolly shoulda gone rge or rgr instead of ftr for it. but its top secret so shhh....
but anyway, the build im working on is garunteed to be an AC beast. of course i prolly shoulda gone rge or rgr instead of ftr for it. but its top secret so shhh....
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Gnarr, dodge AC is capped at 20. So your guy is 67 AC.. I'm not sure but I believe Size is dodge, not sure what expertise is.. but it may be dodge as well. So 61 AC? Not to mention, that he's getting haste from rods.. which is almost always a downside. Also, neverhit is gone.. will it even stack with the amulet?
Let's try still-armor divine mage: 10 base + 12 armor (dex too), +5 amulet, +5 cloak, + 5 boots, +4 haste, +4 tumble + 5 expertise + 6 shield + 1 mage armor + 9 divine shield = 66AC? Which lasts longer than the RDDs and is virtually the same, only hittable on 20, but this has 50 conceal.
Let's try still-armor divine mage: 10 base + 12 armor (dex too), +5 amulet, +5 cloak, + 5 boots, +4 haste, +4 tumble + 5 expertise + 6 shield + 1 mage armor + 9 divine shield = 66AC? Which lasts longer than the RDDs and is virtually the same, only hittable on 20, but this has 50 conceal.
For such a lonely soul, you're having such a nice time.
My dodge ac doesn't go over 20. The RDD and PM aren't considered dodge. That gets added on to your "natural" ac ie: That 10 base part. Expertise is bugged and considered armor and stacks with other armor...I know it shouldn't but it does.
So yes, the thing uses haste rods (which I mentioned suck) however it's only -1 as I had the sheild wrong. Otherwise you're looking at 69 rather then 70. A more usual 64 though if you swap out +5 natural ammy with haste ammy....now that neverhit is gone anyway otherwise it would be 3 more.
So yes, the thing uses haste rods (which I mentioned suck) however it's only -1 as I had the sheild wrong. Otherwise you're looking at 69 rather then 70. A more usual 64 though if you swap out +5 natural ammy with haste ammy....now that neverhit is gone anyway otherwise it would be 3 more.
Just made it, at 67 AC.. expertise should be considered dodge. :-/ So.. 69 AC yea, however it had a 25 AB, thus is why I complained about PM/RDD a long time ago.. their AC's shouldn't stack. And expertise should be considered dodge? How sad, but that does make sense why expertise standing still still are difficult to hit. Lame. Oh retract that DEX counts to dodge, it's counted as dodge, but not toward the cap.
Would only cost 300k (no weapon)
The mage-fighter build I gave get's 66 AC (not a maxed AC) for only 150k (with weapon and perma haste, no belt equiped, so you get to buy one)
Would only cost 300k (no weapon)
The mage-fighter build I gave get's 66 AC (not a maxed AC) for only 150k (with weapon and perma haste, no belt equiped, so you get to buy one)
For such a lonely soul, you're having such a nice time.
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people usualy use expertise on every char which i dont know why half the time but i only seem to think its wise using expertise on chars who are either AC whores (the reason being if they cant hit you have and since you have low ab it gives you both an equal chance of hitting each other plus which is also good to let your own team mates respawn buff up and get back in the arena to give him a good BBQ) and on powerhouses with high AB it just gives them that extra edge on fights it always comes in handy when your the guy getting the BBQ lol
i have had alot of experience with meele chars and i love makin them thats why i have DFL, dark king, Tube, and Mad axe
im just usless when it comes to mages
i have had alot of experience with meele chars and i love makin them thats why i have DFL, dark king, Tube, and Mad axe
im just usless when it comes to mages
Chars: The Mad Axe King / The Dwarven Front Line (DFL) / The Dark King