Pure Fighters

This is where all Eternal War game suggestions should go.

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Casas
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Post by Casas »

No, WM gives extra crit multiplier and 10% larger crit threat AND ki damage which maximizes their weapon damage. The damage to give them is less than rangers and the AB is about the same.

Immunity to sneak and crits is lamer then the Imp evasion, why do you have it?
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Rary
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Post by Rary »

Its always been in there and its not that powerful. It comes in handy sometimes.
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Casas
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Post by Casas »

Not that powerful? It makes an entire class useless. That amulet vs a rogue is more powerful then the Imp Evasion vs a mage.
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Rary
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Post by Rary »

How is that different from an archer shoots and hides again behind the corner, keeps doing it and you can't stop it?
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Casas
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Post by Casas »

They don't do any damage w/o sneak attack vs a steel belt. And besides, the ranged one's aren't difficult for a spotting class to spot.
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T3hRedMage
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Post by T3hRedMage »

And what does this have to do with anything?

I miss the evasion armor.

The haste boots are nice. +4 AC with no penalties for 15K. +4 hardiness boots are like 68 000 gold. However, this doesn't fix anything we were aiming for. The fighters weaknesses aren't blamed upon equipment shortages. It's blamed upon every class having benefits from the server except them.

Bards, Barbarians, Rangers, Clerics, Paladins, Monks, every class has an incentive to stay pure on this server because of some benefit, besides fighters.

You would not like for fighters and barbarians to be the same? What do you mean by that? Barbarians get greater rage, 4 DR and a cloak just for them that boosts their strength and con dramatically. Why all of that? Barbarians were never under-powered.

So what do we have suggested so far?

Weapon Spec: ( After feat is taken )
+1 Damage via 5 Levels of Fighter
+1 AB via 4 levels of Fighter
( No bonus to saving throws. They can spend their feats on lightning reflex, iron will and great fortitude if they want saves. That isn't something that should just be given out. )
+1 DR via 10 levels of Fighter.

So that would be +5 damage of chosen weapon, +4 AB and 2 DR if someone went 20 levels of fighter.

I think the DR is .. a bit much. It seems unfair to barbarians, but fighters don't get a Con bonus from an extended ability, a cloak and higher HD.
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Rary
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Post by Rary »

Barbarians don't use the cloak because with rage and a few items there con and str are already max'd. Plus you want to add damage and ab and DR to a fighter, so whats the difference between the 2? What you could get then is a class that gets more AB, 2 less in DR, more damage, same in str, and 10 more feats than a barbarian. The extra feats make a fighter pretty good.

The boots were that benefit for pure fighters. It gives them haste and also the ability to the important amulet slot.
When I was using a fighter at 10th level, he is a killer, at 15th, same and at 20th outstanding. The extra slot you get for amulet and belt and still be hasted is pretty damn good. Especially since they can wear the boots at 9th level. He is definitely better than a barbarian with the exception of less hp's.

But even moving the haste boots to a haste full plate is even better. I think just giving fighters haste easier is good enough to bring fighters up.
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Casas
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Post by Casas »

My barb uses the +3 cloak.

I just said add AB and dmg to their specialized weapon.. not DR. -_-
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T3hRedMage
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Post by T3hRedMage »

I'm just suggesting things mentioned so far. I mentioned the DR, but then again, I mentioned that it it a bit much.
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Rary
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Post by Rary »

Try the haste item and you'll see they aren't that bad. Even could move it to a haste armor if needed. But with them, they hold alot of weight for the fighter.
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T3hRedMage
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Post by T3hRedMage »

I don't think haste on full plate gives the +4 AC bonus.
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Rafael
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Post by Rafael »

it does, haste is always +4 ac.
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Rary
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Post by Rary »

Haste on full plate gives the +4 dodge bonus AC. As with haste, the +4 AC is dodge bonus.
Maximum dodge bonus is +20.
All dodge AC is lost when caught flat-footed (even if the character has the Uncanny Dodge feat).
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Rafael
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Post by Rafael »

Haste ac isn't cout to the max +20 cap, same goes for dex dodge ac or tumble ac.
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Rary
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Post by Rary »

Bioware is saying otherwise. Haste AC is a dodge bonus and caps at +20.

Maybe I should check it someday. +13 dex AC, +4 haste, +5 boots should cap then.

In any event, haste on armor does give the AC bonus....
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