Missile storm immunity item
- AntiChristMofo
- Fiendish Subjugator of Demons
- Posts: 1045
- Joined: Fri Jan 05, 2007 12:46 pm
- Location: UK, England, Birmingham
Grease is saveable and you can get immunity to the slow part.Rary wrote:Does that mean we can limit you from casting grease to 1 turn as well?A95 wrote:Well it get's pretty lame when a mage resorts to just spamming IGMS/ILMS against drow.
A few good mages (drunken) know how to take down a monk, but all the other high levels fight like a level 10. Spamming spells that will always do some damage.
It would be nice to limit casting of those types of spells to once per turn (missle storms horrids mantles)
The non-saveable / always take damage spells are the ones that should be limited.
- Lord Mephisto
- Initiate of War
- Posts: 140
- Joined: Sun May 06, 2007 3:04 pm
The missile storm spells are widely used. Why? Well, they used to be very good. Even now, after the nerf, they aren't bad.
The real problem behind overextensive use of missile storms is that other spells have been made rather ineffective.
Saving throws are sky-high because of item stacking and known multiclass exploits. Many spells have been changed for allowing saves they shouldn't have or be negated by immunities they shouldn't be affected from. Immunity items for many types of spells are also quite easy to get and rather cheap.
People overuse the missile storms because other magic have been rendered quite nerfed. The solution is not to further nerf missile storms, but to make the other spells more useful again. By making it harder to increase saving throws, harder/impossible to get immunity items, etc. we should clearly see a change in use of spells.
The real problem behind overextensive use of missile storms is that other spells have been made rather ineffective.
Saving throws are sky-high because of item stacking and known multiclass exploits. Many spells have been changed for allowing saves they shouldn't have or be negated by immunities they shouldn't be affected from. Immunity items for many types of spells are also quite easy to get and rather cheap.
People overuse the missile storms because other magic have been rendered quite nerfed. The solution is not to further nerf missile storms, but to make the other spells more useful again. By making it harder to increase saving throws, harder/impossible to get immunity items, etc. we should clearly see a change in use of spells.
No really? But will they be balanced? No.other spells have been made rather ineffective.
The only immunity that are easy to get is.. mind, death and kd. I'm not a fan of kd immunity, but the mind and death are necessary. Saving throws are innately flawed in my mind.. someone rolling a 40 save vs a 20 DC should never, ever fail. D&D shouldn't of had it a d20 for 5% chance to always fail a spell... should of been a much higher dice to fail a spell, dependent upon how much you roll over the DC.
Anyway, I've got a post somewhere that has quite a few spell balances, nearly all of the underpowered ones.
For such a lonely soul, you're having such a nice time.
I think if you roll a 1, you should reroll with a bias proportional to the gap between the DC and save roll.. Roll a save of 30 vs a 22 DC (But rolled a 1) Then you should have to reroll with a 9 bias save instead of your normal save. Reroll would be d20+9 vs 22 DC. Same concept goes for 20's.
It's really pathetic when you get dispell-ers spamming death spells for 1's, or imploders.
It's really pathetic when you get dispell-ers spamming death spells for 1's, or imploders.
For such a lonely soul, you're having such a nice time.
But each death spell has a 5% chance of knocking you out. Casting 10 spells, the chance of you rolling a 1 is about 41%. Then again my statistic memory escapes me.. But this is off topic..
I've heard magic missile is underpowered, since it's damage is capped, AND it has a reflex save upon it. I think if it has a reflex save, it should have it's damage given a boost.
I've heard magic missile is underpowered, since it's damage is capped, AND it has a reflex save upon it. I think if it has a reflex save, it should have it's damage given a boost.
For such a lonely soul, you're having such a nice time.