Missile storm immunity item

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Rafael
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Post by Rafael »

it isn't +5 it's +1 costs about 30k and can be used by anyone, and you can dual wield it with a +5 waepon.
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AntiChristMofo
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Post by AntiChristMofo »

30k :| who has that kind of money you need to be atleast lvl 17 before you can get that with the rest of the anti mage gear needed
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A95

Post by A95 »

Rary wrote:
A95 wrote:Well it get's pretty lame when a mage resorts to just spamming IGMS/ILMS against drow.

A few good mages (drunken) know how to take down a monk, but all the other high levels fight like a level 10. Spamming spells that will always do some damage.

It would be nice to limit casting of those types of spells to once per turn (missle storms horrids mantles)
Does that mean we can limit you from casting grease to 1 turn as well?
Grease is saveable and you can get immunity to the slow part.

The non-saveable / always take damage spells are the ones that should be limited.
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Lord Mephisto
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Post by Lord Mephisto »

The missile storm spells are widely used. Why? Well, they used to be very good. Even now, after the nerf, they aren't bad.

The real problem behind overextensive use of missile storms is that other spells have been made rather ineffective.

Saving throws are sky-high because of item stacking and known multiclass exploits. Many spells have been changed for allowing saves they shouldn't have or be negated by immunities they shouldn't be affected from. Immunity items for many types of spells are also quite easy to get and rather cheap.

People overuse the missile storms because other magic have been rendered quite nerfed. The solution is not to further nerf missile storms, but to make the other spells more useful again. By making it harder to increase saving throws, harder/impossible to get immunity items, etc. we should clearly see a change in use of spells.
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Casas
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Post by Casas »

other spells have been made rather ineffective.
No really? But will they be balanced? No.

The only immunity that are easy to get is.. mind, death and kd. I'm not a fan of kd immunity, but the mind and death are necessary. Saving throws are innately flawed in my mind.. someone rolling a 40 save vs a 20 DC should never, ever fail. D&D shouldn't of had it a d20 for 5% chance to always fail a spell... should of been a much higher dice to fail a spell, dependent upon how much you roll over the DC.

Anyway, I've got a post somewhere that has quite a few spell balances, nearly all of the underpowered ones.
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Rary
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Post by Rary »

I can allow it so 20's aren't always succeed and 1's aren't always fail, but I like those 20's and 1's.

But back to the post. Missile storm isn't used that much.
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Casas
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Post by Casas »

I think if you roll a 1, you should reroll with a bias proportional to the gap between the DC and save roll.. Roll a save of 30 vs a 22 DC (But rolled a 1) Then you should have to reroll with a 9 bias save instead of your normal save. Reroll would be d20+9 vs 22 DC. Same concept goes for 20's.

It's really pathetic when you get dispell-ers spamming death spells for 1's, or imploders.
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Rary
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Post by Rary »

I let them waste those spells as I pound them down.
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Casas
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Post by Casas »

But each death spell has a 5% chance of knocking you out. Casting 10 spells, the chance of you rolling a 1 is about 41%. Then again my statistic memory escapes me.. But this is off topic..

I've heard magic missile is underpowered, since it's damage is capped, AND it has a reflex save upon it. I think if it has a reflex save, it should have it's damage given a boost.
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Rary
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Post by Rary »

Casas wrote:I've heard magic missile is underpowered, since it's damage is capped, AND it has a reflex save upon it. I think if it has a reflex save, it should have it's damage given a boost.
When did magic missile get a reflex save?
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Casas
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Post by Casas »

A little bird told me, reading from the servers journal.. that YOU changed in one of the last updates.
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Rary
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Post by Rary »

oops. Gotta change that then. Magic missiles weren't touched. :(
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