Spells Changes
- Rary
- Eternal War's Undertaker (DM,Admin)
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Spells Changes
Main Spell Code:
I updated the main spell script which almost all the spells use. This was the updated Bioware code. You should only see a difference in a few areas. It was mostly to fix bugs from what I saw.
All missile spells, (ie: isaac greater missile storm, firebrand) will not strip the spell breach. One breach per spell cast, not per missile anymore.
Spell breach's should work on some spells that weren't in the list before.
Dispel should work correctly. Keep in mind that dispel for you guys still uses the old EW script. Always has. The current Bioware dispel is in testing. Mord's always did and still uses the Bioware default.
I don't think any issues should arrive from this.
Inflict Serious/Critical Wounds:
Blackguards when using the special they get will receive it maximized.
Tymile Smile:
Harper Scout ability, was +2 to all saving throws. Its now +3 to all saving throws. This includes the +2 to +3 for Champions of Torm as well.
These updates won't go into effect till tonight. 4/12/2007
I updated the main spell script which almost all the spells use. This was the updated Bioware code. You should only see a difference in a few areas. It was mostly to fix bugs from what I saw.
All missile spells, (ie: isaac greater missile storm, firebrand) will not strip the spell breach. One breach per spell cast, not per missile anymore.
Spell breach's should work on some spells that weren't in the list before.
Dispel should work correctly. Keep in mind that dispel for you guys still uses the old EW script. Always has. The current Bioware dispel is in testing. Mord's always did and still uses the Bioware default.
I don't think any issues should arrive from this.
Inflict Serious/Critical Wounds:
Blackguards when using the special they get will receive it maximized.
Tymile Smile:
Harper Scout ability, was +2 to all saving throws. Its now +3 to all saving throws. This includes the +2 to +3 for Champions of Torm as well.
These updates won't go into effect till tonight. 4/12/2007
Re: Spells Changes
YUS!Rary wrote: All missile spells, (ie: isaac greater missile storm, firebrand) will not strip the spell breach. One breach per spell cast, not per missile anymore.
The days of using IGMS and fire arrow (you remembered fire arrow, right??) to get past mantles are OVER!
- Rary
- Eternal War's Undertaker (DM,Admin)
- Posts: 1735
- Joined: Mon Sep 18, 2006 2:01 pm
- Location: Columbus, Ohio, USA
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On my list to work on.Drunken wrote:Ball lightning.
Oh, also, I don't think fire arrow uses a missile script (it's single target), but each arrow does count individually for spell mantles. Can you fix this, too? There are many mages who think fire arrow is an acceptable replacement for breach spells.