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Trap Scripts

Posted: Tue Jan 29, 2013 4:40 am
by T3hRedMage
How did you make the things that give traps out in a /day manner? And what do you use to make the traps scale off of a character's skill?

Posted: Thu Feb 07, 2013 4:00 pm
by Rary
Just do the activate 1 use/day property on the rod. Then intercept the onActivate script from that rod.

I edit the trap script to GetTrapOwner() or something like that to get the original person. Once you get the object, then you can get any stat/ability that you want.