Rangers need help

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Which one is a nice balanced upgrade?

Give them +1 to their favored enemy
0
No votes
Give them +1 vampiric regen per 2 levels of Ranger
1
25%
Companion/Ranger become one
1
25%
Bladethirst of the Deep Woods
2
50%
Other
0
No votes
 
Total votes: 4
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Rary
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Rangers need help

Post by Rary »

I'm ditching the companions. The scripting is getting out of whack, the balance wasn't looking good, and why lag the server more for them.

I have a few suggestions for Rangers.

Give them +1 to their favored enemy.
This would add a +1 attack bonus, not enchancement to their favored enemies. +1 at Rng-1, +2 at Rng-5, ~ +5 at Rng-20
This would not stack with bladethirst.
Only potential unbalance I see is +5 scythes ripping through a mage.
Won't work on range rangers.

Give them +1 vampiric regen per 2 levels of Ranger
Possibly have this tied into bladethirst.
Only potential unbalance I see is he lives longer.
Won't work on range rangers.

Companion/Ranger become one
Ranger can pick which companion they would like and then when they cast this spell they become one. Really, all it would do is give poison damage and allow to cast web for the spider. Give sneak attack for panther. Give spot boost for hawk. Give ferious (Similar to barb rage but increases con only) for boar. Boost MS for wolf. Give disease damage and immune to disease for the rat.
No noticable unbalance that I can see with this yet.
Could allow it for range rangers as well.

Bladethirst of the Deep Woods
Give the spell an additive touch. Maybe add a few extras to it and give it even more when ranger casts in a wooded area.

Not sure what additions really on this one.
Last edited by Rary on Wed Mar 21, 2007 11:31 am, edited 1 time in total.
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Casas
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Post by Casas »

Uhm explain the enhancements more, what is the -1, -5, -20 You mean an extra 1 ab at one favored? Extra 5 at two favored? That's a bit toooooo powerful.

Vampiric regen, stinks.. once per round on a damaging hit only.

The fusion is too powerful as well.. giving a L20 ranger 10d6 sneak attacks is insane.

I'm more interested in buffing bladethrist, since it requires the least work.. and seems sensible.
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A95

Post by A95 »

Well, I liked my idea. Heals d50 HP and if it rolls higher than your max it adds them as temps. Or if at max HP gives d20 temp HP.

This would happen when summoning companions.
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Post by Musekaze »

yeah. imagine puff and fluff with extra spot. like he could possibly NEED any more. though it would balance the hidems/sp/lsn
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Casas
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Post by Casas »

So giving them a d50 HP heal is going to balance them? Only way it would be useful is if they won in 1:1 combat, which against most classes, they lack.

Would benefit the stealth rangers more than others.
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Post by Musekaze »

most of these thigns are about as good as giving rangers death arrow with 99 DC.

heres some alternatives

1) turn companion into the heal spell
2)crank their HP up to the next d
3) give them death arrow with 99 DC
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Casas
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Post by Casas »

How about in wooded areas, Bladethirst gives +1 per 3 levels (like GMW) to a max of +5 in standard with GMW (1d4 +5, ect) but only against their favored enemies. It could also tac on keen or 1d6 damage (again only to favored enemies).

Wooded areas.. which there aren't many.
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Post by Xianio »

Just give rangers the epic feat Bane of Enemies.

It gives +2 ab and 2d6 damage on favored enemies. I'd say that wouldn't be to unbalanced at all.
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Post by Rary »

To start, 4 or you posted, 2 of you did not vote. Please do so, I added an other just in case neither like any option.
Casas wrote:Uhm explain the enhancements more, what is the -1, -5, -20 You mean an extra 1 ab at one favored? Extra 5 at two favored? That's a bit toooooo powerful.
It means:
1 Level of Ranger = +1 attack bonus to favored enemies
5 Levels of Ranger = +2 attack bonus to favored enemies
10 Levels of Ranger = +3 attack bonus to favored enemies
15 Levels of Ranger = +4 attack bonus to favored enemies
20 Levels of Ranger = +5 attack bonus to favored enemies

Not enchancement, just attack bonus.
Casas wrote:The fusion is too powerful as well.. giving a L20 ranger 10d6 sneak attacks is insane.
I was thinking of more like 4d6 max.
Casas wrote:I'm more interested in buffing bladethrist, since it requires the least work.. and seems sensible.
I agree or have summon companion script do it, same effort scripting wise. For those that were companion testers are now this projects testers, use your summon companion on your tester. Right now it does option 1.
Xianio wrote:It gives +2 ab and 2d6 damage on favored enemies.
Accumlative? Or just get +2 and 2d6 at level 20?
Makes the level 10 ranger boring if so. Just wanted to check with ya. Players like the progression phase, so just getting the feat at lvl 20 isn't fun while leveling up.
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Post by Musekaze »

well as i siad, i was never able to even acess summons, so now that i have somehting to test now, i would actually like to test it.

the bane of enemies and bladethirst of deep woods sound cool.

you could also give rangers a hide/ms/spot/listne bonus aginst favored enemies. too bad none of my sneakers took elves.....
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Casas
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Post by Casas »

I don't like the +AB because I doubt it will stack with current weapon enchantment.. unless you mean misc AB bonus, could be interesting.. rangers have 40 AB max atm, giving them 45 wouldn't be too bad, I suppose.

I don't like Gnarr's suggestion because that's a lot of damage. Rangers aren't that worse off, but they are worse off. Also because, when do you give them this feat? At L20? Progressive? Ect.

Giving rangers bonuses to their stealth and detect skills (they already have a detect bonus, and stealth bonus outdoors) favors only the stealth version, and since they are already exceptionally good at that..
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Post by Xianio »

I was thinking just give it to them at 10 or something. But you could always weaken it. You could give them +2 ab and d8 damage. It's already limited by racial types so really it's only powerful against certain things and grows in power on its own by allowing more targets nothing else.

And 45 ab not being to bad? Are you kidding? That's pretty much instant kding power. Personally I think giving them barb. ab (ie: the +2) and nice damage (d8 per hit vs favored) would be fine.
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Post by Rary »

Correct AB doesn't stack with other weapon enchantments.
I can't add AB by racial types due to Bioware not allowing me by code. Only weapon effect for AB by racial type will allow me.

Also you can't modify some feats and bane of enemies is one of these feats.

ALSO NOTE: Once the changes go into effect the rangers special +5 AC capes are going bye bye. Since this was only put in to help them.
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Casas
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Post by Casas »

Gnarr, it only lasts a few rounds.

Note: Giving them enchantments vs racial types won't affect people already using +5 weapons. << Barely noticeable bonus in that case.

Also note: Rangers get 5 racial enemies at L20, there are only 7 races.. one being the useless half-elf, the other the semi-useless gnome.

Yea, remove the AC cloaks for rangers, cheap AC for them.

I think you should just go back to bladethirst, and make it a bit more powerful.
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Post by Musekaze »

another possibility is natural camoflage. give them concealment in wooded areas, and make more maps with outdoor areas. it was already sad enough to see the swamp go.
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