Raid Teams Base
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- Rary
- Eternal War's Undertaker (DM,Admin)
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Raid Teams Base
We had something similar to this. There would be certain maps that have a 'base' where each team spawns in at. Each base has a team statue, if the other team comes and destroys the statue the whole team gets rewarded. Its something close to capture the flag. You also gets pts for killing players as well. Points for destroying statue would be based on the amount of players currently on the game.
Issue that I see already is the lvl 7's crying about the 20's killing them so they don't bash the statue.
Issue that I see already is the lvl 7's crying about the 20's killing them so they don't bash the statue.
Last edited by Rary on Thu Mar 01, 2007 8:28 am, edited 1 time in total.
- Musekaze
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thats the only problem i see in this. but lvl 20s should jsut suck it up and let the statue be bashed. its not like lvl 7s do that much dmg anyway. especially if the statue has like 1k HP.
or isnt it possible to make it impossible to dmg the statue unless an in-range enemy is in their base? i know it would be complicated, but hey.
or isnt it possible to make it impossible to dmg the statue unless an in-range enemy is in their base? i know it would be complicated, but hey.
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That would make for a giant map. Really I think this idea is a cool one but I don't think we have the player base to support it. You'd need like 7-8 people per side so that defending the base could always be possible. Currently we usually have like 8-9 people on the server at once so it probably wouldn't work very well.
If they can't hold the artifact (ie no one in their range) they cannot damage it.
If someone is in their range (20), or a 16, see if someone is 12~15 on the other team, and then find if someone is in THEIR range, 8~11 and then finally, if there are level sevens. This will show that someone is in range of someone, and it wouldn't be too far-fetched to remodel the point system.
Impoverished points, killing someone 5+ levels below results in a loss of a point per 2 levels greater, killing someone 5+ results in a loss of 1 point per 4 levels higher.
There are other solutions, this is just off the top of my head. But if you do not remodel the point system, range is going to be an impossible system to circumvent.
If someone is in their range (20), or a 16, see if someone is 12~15 on the other team, and then find if someone is in THEIR range, 8~11 and then finally, if there are level sevens. This will show that someone is in range of someone, and it wouldn't be too far-fetched to remodel the point system.
Impoverished points, killing someone 5+ levels below results in a loss of a point per 2 levels greater, killing someone 5+ results in a loss of 1 point per 4 levels higher.
There are other solutions, this is just off the top of my head. But if you do not remodel the point system, range is going to be an impossible system to circumvent.
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- Rary
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The problem with a damaging of statue is I can't control damage from players. I can make statue immune to damage, but I can't limit it immune from certain players. Its either all players or no players.
Only way I think of for that is to provide 4 statues. One for each range of player levels like A95 listed. If no-one in range on both teams for that particular statue, then it goes immortal.
Only way I think of for that is to provide 4 statues. One for each range of player levels like A95 listed. If no-one in range on both teams for that particular statue, then it goes immortal.
Be nice if the bases could be re-done to a castle courtyard texture. Or interior. Could have locked doors (that require bashing or picking) and/or NPC guardians (such as minotaurs or other beasties - require being purchased through point system or player gold?). A throne room, which could contain this statue that needs smashing (may very well be the throne itself).
Could even enable all summons, and such. If a PC has a summon out, they are dazed until they un-summon it, or it's destroyed.
Just a bite to nibble upon.
Could even enable all summons, and such. If a PC has a summon out, they are dazed until they un-summon it, or it's destroyed.
Just a bite to nibble upon.
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- Heavy_Metal-2000
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I know we've discussed that u cant make the statues immune to dmg from players of a certain lvl; but can things like these statues were talking about have DR brackets.
Ex: 10 slashing/pierce/bludgeon DR to +1 weps but only say 8 of each to +2 weps and so on??
If not you could always give the statue DR to +2 weps and below allowing for a little bit of dmg to be delt by lower lvls.
( who can only afford and actually purchase +2 and below weps at first).
higher lvls would have less problems since they could afford better weps.
Ex: 10 slashing/pierce/bludgeon DR to +1 weps but only say 8 of each to +2 weps and so on??
If not you could always give the statue DR to +2 weps and below allowing for a little bit of dmg to be delt by lower lvls.
( who can only afford and actually purchase +2 and below weps at first).
higher lvls would have less problems since they could afford better weps.
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The weak flee in terror.....
The paradox of power and peace will destroy itself.
The weak flee in terror.....
The paradox of power and peace will destroy itself.
- Rary
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I can't script DR by what enchantment the damager has on his weapon since the damage is done after the DR would go in effect.
With multiple people bashing it, this would be useless.
The current statues have sets by level. If you attack the statue out of range, then it heals itself. DR is added to the statues if the team is overpowered by levels or is winning in points. The worse off the teams are lopsided the higher the DR.
With multiple people bashing it, this would be useless.
The current statues have sets by level. If you attack the statue out of range, then it heals itself. DR is added to the statues if the team is overpowered by levels or is winning in points. The worse off the teams are lopsided the higher the DR.