Search found 37 matches

by Drunken
Thu Nov 01, 2007 8:50 pm
Forum: Player Suggestions
Topic: New Longswords
Replies: 3
Views: 3142

So do light flails. As a martial bludgeoning weapon with 20x2 crits, they are totally inferior to the warhammer with its x3 crits. To top it off, you can't use em in the offhand. These really need some kickass properties to bring them up to par with other 1d8 martial weapons.
by Drunken
Tue Oct 23, 2007 5:08 am
Forum: Player Suggestions
Topic: Make Ironguts useful.
Replies: 5
Views: 4429

Make Ironguts useful.

The spell as stands is pretty much completely useless. I suggest changing it to a flat +4 fortitude bonus so that there is actually some reason to use it.
by Drunken
Tue Oct 09, 2007 5:10 pm
Forum: General Discussion
Topic: NWN go boom!
Replies: 15
Views: 10330

I have this problem too. However, I have discovered that you can still click around and all the buttons are still clickable, though invisible. Clicking on the "load" button - near the upper middle of the screen - restores the NWN menu. It's an annoying workaround, but works. You may want to try it.
by Drunken
Fri Jun 29, 2007 11:11 am
Forum: Character Creations/Advice
Topic: Two Handed Blackgaurd
Replies: 9
Views: 15902

10 Bard by level 20 is the magic level where you can get imp invis without the penalties. One more level and they kick in.
by Drunken
Thu Jun 28, 2007 5:11 pm
Forum: General Discussion
Topic: What is Gnarr's name?
Replies: 42
Views: 19211

Ghost!? I'm not a ghost! I'm a wraith at least...... maybe an allip.
by Drunken
Wed Jun 27, 2007 4:41 pm
Forum: General Discussion
Topic: What is Gnarr's name?
Replies: 42
Views: 19211

=o

I'm not a veteran?

=(
by Drunken
Sun May 20, 2007 6:13 pm
Forum: Player Suggestions
Topic: Scythes?
Replies: 22
Views: 12012

I had Drunken Psycho crit for 110 with a quarterstaff.
by Drunken
Sat May 12, 2007 11:32 am
Forum: Character Creations/Advice
Topic: Whip Builds
Replies: 27
Views: 35028

Yes, +10 fire damage would be extremely expensive, probably to the point where it would have to be the only weapon property and you'd need GMW to make it useful.
by Drunken
Wed May 09, 2007 1:55 pm
Forum: Player Suggestions
Topic: Lord Mephisto's Suggestions: PART 1
Replies: 55
Views: 29122

Personally I think end of round reward should be 500xp for winning team (+ arti possesion bonus to both teams). It's not that much xp if you think about it, and would provide a reason to actually try winning a round. As it is now, end of round xp reward is pathetic, being roughly equivalent to a sin...
by Drunken
Wed May 09, 2007 1:47 pm
Forum: Character Creations/Advice
Topic: Whip Builds
Replies: 27
Views: 35028

In Pen and Paper they are. Still suck. In P&P they have 15ft reach, deal 1d2 subdual damage, and you can make disarm and trip attacks with them. Attacking with one provokes an AoO, and you do not threaten any spaces with a whip (so no AoOs of your own). Whips deal no damage to creatures with a Natur...
by Drunken
Wed Apr 18, 2007 7:24 pm
Forum: Report Bugs
Topic: Silly Midgit Glitch!!
Replies: 28
Views: 15219

I've had this happen too, with my shifter tester. Seems to happen when you enter the afk room while shifted. Changing areas fixed the weird camera and the bug did not persist further.

It's not the silly midgit glitch.
by Drunken
Wed Apr 18, 2007 2:26 pm
Forum: Player Suggestions
Topic: Crappy Weapons
Replies: 19
Views: 10171

Surikens are terrible, they're an exotic throwing weapon with d3 damage and they don't add str bonus to damage like other throwing weapons do. They need a real kick to make them worth using, like d8 positive damage or something.
by Drunken
Tue Apr 17, 2007 2:04 pm
Forum: Player Suggestions
Topic: Dominate Person/Dominate Monster Suggestion
Replies: 3
Views: 2654

Either way would be great.
by Drunken
Tue Apr 17, 2007 2:01 pm
Forum: Player Suggestions
Topic: Slight Armor's changes?
Replies: 19
Views: 10046

I don't think there is any way to actually change the base weight of an object short of editing 2da files.
by Drunken
Sun Apr 15, 2007 1:17 pm
Forum: Voted Changes
Topic: Map needs removed
Replies: 38
Views: 46132

I say we get rid of caves of darkness. It's impossible to see anything in there, it's all dark and not at all an enjoyable map to fight on.