Search found 31 matches

by Bigby
Wed Jun 27, 2007 8:50 am
Forum: Voted Changes
Topic: Greater Magic Weapon Change
Replies: 45
Views: 56424

well doing it that way could bring back balance enough to allow bards their shields since their gmw/keen wouldn't be so powerful. i too don't see how it would make mages more powerful, its hard to dispel a weapon if you get +5 dagger that can't be dispelled or force them to buy a rod if you use a gm...
by Bigby
Thu Jun 21, 2007 8:15 am
Forum: General Discussion
Topic: Summertime
Replies: 24
Views: 11710

If wanted and/or needed, I can help as well with whatever task I am put to do. I am not asking for making any self-suggested changes, I am just trying to be helpful on the last playable NWN PvP server. Assign a task needed to be done, and I will do it as instructed. I have a lot of spare time this ...
by Bigby
Wed Jun 20, 2007 10:08 am
Forum: Report Bugs
Topic: Monk haste bug
Replies: 11
Views: 7031

this should also be fixed.
by Bigby
Wed Jun 20, 2007 10:05 am
Forum: Report Bugs
Topic: Harper Scout DC
Replies: 1
Views: 2486

fixed.
by Bigby
Wed Jun 20, 2007 10:04 am
Forum: Player Suggestions
Topic: Bard Proposal
Replies: 40
Views: 21260

i told you the shields were terrible. i added some damage elemental resistance to song and damage vulnerability to curse.
by Bigby
Wed Jun 20, 2007 10:01 am
Forum: General Discussion
Topic: Summertime
Replies: 24
Views: 11710

red mage, casas, and xianio should also be able to help you if you need it.
by Bigby
Thu May 10, 2007 10:00 pm
Forum: Player Suggestions
Topic: Lord Mephisto's Suggestions: PART 1
Replies: 55
Views: 29122

Last time I checked horrids, it does use save vs death, so being immune to death and stopping horrids wouldn't surprise me. I don't know if it does or not though it was definitely in there and I doubt I removed it. horrids by default does a fortitude/none-type for half. horrids by ew default did a ...
by Bigby
Tue Apr 17, 2007 10:45 am
Forum: Player Suggestions
Topic: Am I hearing things right?
Replies: 20
Views: 10883

doesn't surprise me, thats for sure.

maybe thats the same player that said mages were underpowered.
by Bigby
Tue Apr 17, 2007 10:44 am
Forum: Voted Changes
Topic: Map needs removed
Replies: 38
Views: 46132

sorry, although i hate valley of conflict and king arthurs. heavy pressure has got to go or get revamped.
by Bigby
Tue Apr 17, 2007 10:42 am
Forum: Player Suggestions
Topic: Dispel
Replies: 55
Views: 27286

i'm pretty sure thats why the ew code is in there, to protect the gmw, keen, and others.
by Bigby
Fri Apr 06, 2007 8:30 am
Forum: Player Suggestions
Topic: Blunt Weapons
Replies: 8
Views: 5096

lol. not my fault you started the same day the server went live and didn't tell me until a few months later.

anyways, blunts have a nack for not being used and getting rid of some dr might help the use of them.
by Bigby
Fri Apr 06, 2007 8:25 am
Forum: Player Suggestions
Topic: Blunt Weapons
Replies: 8
Views: 5096

they got a vulner near 25% against blunt. on the 10 ones they got 10% roughly.
by Bigby
Fri Apr 06, 2007 8:23 am
Forum: Player Suggestions
Topic: Blunt Weapons
Replies: 8
Views: 5096

Blunt Weapons

To help blunt practices, i have raised the cost of getting blunt DR.

Also fixed the costs of elemental DR so they are all the same now.

These will go into effect whenever Rary uploads it.
by Bigby
Fri Apr 06, 2007 8:19 am
Forum: Report Bugs
Topic: Smites dont work
Replies: 19
Views: 11346

it worked with casas, so we'll assume this works now.
by Bigby
Fri Apr 06, 2007 8:16 am
Forum: Voted Changes
Topic: Healing Kits
Replies: 24
Views: 30777

i like this idea under certain stipulations: 1. rare to get, maybe give to the person that switched teams and went to the losing team. 2. give to the person that contributed the most on his time spent on winning team and losing team. 3. give at a 1% chance when you make a kill. 4. make it worth 1k p...